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o3de/Engine/Scripts/Entities/Anim/MannequinObject.lua

41 lines
1.3 KiB
Lua

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--
-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-- its licensors.
--
-- For complete copyright and license terms please see the LICENSE at the root of this
-- distribution (the "License"). All use of this software is governed by the License,
-- or, if provided, by the license below or the license accompanying this file. Do not
-- remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
--
-- Original file Copyright Crytek GMBH or its affiliates, used under license.
--
--
--
----------------------------------------------------------------------------------------------------
MannequinObject =
{
Properties =
{
objModel = "",
fileActionController = "",
fileAnimDatabase3P = "",
},
Editor =
{
Icon = "user.bmp",
IconOnTop = 1,
},
}
function MannequinObject:OnPropertyChange()
-- The OnPropertyChange callback is forwarded to script directly by the editor.
-- As most of this entity is written in C++, we just want to send a notification
-- that a property has changed, and deal with it there.
self:ProcessBroadcastEvent( "OnPropertyChange" );
end