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o3de/Code/Framework/AzFramework/AzFramework/Physics/PhysicsScene.cpp
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2021-04-07 14:03:29 -07:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or
* a third party where indicated.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzFramework/Physics/PhysicsScene.h>
#include <AzFramework/Physics/PhysicsSystem.h>
#include <AzFramework/Physics/Configuration/SceneConfiguration.h>
namespace AzPhysics
{
AZ_CLASS_ALLOCATOR_IMPL(Scene, AZ::SystemAllocator, 0);
/*static*/ void Scene::Reflect(AZ::ReflectContext* context)
{
if (auto* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
const auto getOnGravityChange = [](const AZStd::string& sceneName) -> SceneEvents::OnSceneGravityChangedEvent*
{
if (auto* physicsSystem = AZ::Interface<SystemInterface>::Get())
{
SceneHandle sceneHandle = physicsSystem->GetSceneHandle(sceneName);
if (sceneHandle != AzPhysics::InvalidSceneHandle)
{
if (Scene* scene = physicsSystem->GetScene(sceneHandle))
{
return scene->GetOnGravityChangedEvent();
}
}
}
return nullptr;
};
const AZ::BehaviorAzEventDescription gravityChangedEventDescription =
{
"On Gravity Changed event",
{
"Scene Handle",
"Gravity Vector"
} // Parameters
};
behaviorContext->Class<Scene>("PhysicsScene")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Module, "physics")
->Attribute(AZ::Script::Attributes::Category, "Physics")
->Method("GetOnGravityChangeEvent", getOnGravityChange)
->Attribute(AZ::Script::Attributes::AzEventDescription, gravityChangedEventDescription)
;
}
}
Scene::Scene(const SceneConfiguration& config)
: m_id(config.m_sceneName)
{
}
const AZ::Crc32& Scene::GetId() const
{
return m_id;
}
SceneEvents::OnSceneGravityChangedEvent* Scene::GetOnGravityChangedEvent()
{
return &m_sceneGravityChangedEvent;
}
} // namespace AzPhysics