76 lines
2.7 KiB
C++
76 lines
2.7 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or
|
|
* a third party where indicated.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
#include <AzFramework/Physics/PhysicsScene.h>
|
|
|
|
#include <AzFramework/Physics/PhysicsSystem.h>
|
|
#include <AzFramework/Physics/Configuration/SceneConfiguration.h>
|
|
|
|
|
|
namespace AzPhysics
|
|
{
|
|
AZ_CLASS_ALLOCATOR_IMPL(Scene, AZ::SystemAllocator, 0);
|
|
|
|
/*static*/ void Scene::Reflect(AZ::ReflectContext* context)
|
|
{
|
|
if (auto* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
|
|
{
|
|
const auto getOnGravityChange = [](const AZStd::string& sceneName) -> SceneEvents::OnSceneGravityChangedEvent*
|
|
{
|
|
if (auto* physicsSystem = AZ::Interface<SystemInterface>::Get())
|
|
{
|
|
SceneHandle sceneHandle = physicsSystem->GetSceneHandle(sceneName);
|
|
if (sceneHandle != AzPhysics::InvalidSceneHandle)
|
|
{
|
|
if (Scene* scene = physicsSystem->GetScene(sceneHandle))
|
|
{
|
|
return scene->GetOnGravityChangedEvent();
|
|
}
|
|
}
|
|
}
|
|
return nullptr;
|
|
};
|
|
const AZ::BehaviorAzEventDescription gravityChangedEventDescription =
|
|
{
|
|
"On Gravity Changed event",
|
|
{
|
|
"Scene Handle",
|
|
"Gravity Vector"
|
|
} // Parameters
|
|
};
|
|
|
|
behaviorContext->Class<Scene>("PhysicsScene")
|
|
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
|
|
->Attribute(AZ::Script::Attributes::Module, "physics")
|
|
->Attribute(AZ::Script::Attributes::Category, "Physics")
|
|
->Method("GetOnGravityChangeEvent", getOnGravityChange)
|
|
->Attribute(AZ::Script::Attributes::AzEventDescription, gravityChangedEventDescription)
|
|
;
|
|
}
|
|
}
|
|
|
|
Scene::Scene(const SceneConfiguration& config)
|
|
: m_id(config.m_sceneName)
|
|
{
|
|
|
|
}
|
|
|
|
const AZ::Crc32& Scene::GetId() const
|
|
{
|
|
return m_id;
|
|
}
|
|
|
|
SceneEvents::OnSceneGravityChangedEvent* Scene::GetOnGravityChangedEvent()
|
|
{
|
|
return &m_sceneGravityChangedEvent;
|
|
}
|
|
} // namespace AzPhysics
|