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o3de/Code/LauncherUnified/Platform/Common/Apple/Launcher_Apple.mm

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "Launcher_Apple.h"
#include <AzCore/IO/SystemFile.h> // for AZ_MAX_PATH_LEN
#include <Foundation/Foundation.h>
namespace O3DELauncher
{
const char* GetAppResourcePath()
{
static char pathToAssets[AZ_MAX_PATH_LEN] = { 0 };
if (pathToAssets[0] == 0)
{
const char* pathToResources = [[[NSBundle mainBundle] resourcePath] UTF8String];
azsnprintf(pathToAssets, AZ_MAX_PATH_LEN, "%s/%s", pathToResources, "assets");
}
return pathToAssets;
}
}