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o3de/Gems/LmbrCentral/Code/Source/Shape/ShapeDisplay.h
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2021-05-25 13:11:05 +01:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Math/Color.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <AzFramework/Viewport/ViewportColors.h>
#include <LmbrCentral/Shape/ShapeComponentBus.h>
namespace LmbrCentral
{
const ShapeDrawParams g_defaultShapeDrawParams = {
AzFramework::ViewportColors::DeselectedColor,
AzFramework::ViewportColors::WireColor,
true
};
/// @brief Helper function to be used when drawing debug shapes - called from DisplayEntity on
/// the EntityDebugDisplayEventBus.
/// @param handled Did we display anything.
/// @param canDraw Functor to decide should the shape be drawn or not.
/// @param drawShape Functor to draw a specific shape (box/capsule/sphere etc).
/// @param worldFromLocal Transform of object in world space, push to matrix stack and render shape in local space.
template<typename CanDraw, typename DrawShape>
void DisplayShape(
AzFramework::DebugDisplayRequests& debugDisplay,
CanDraw&& canDraw, DrawShape&& drawShape, const AZ::Transform& worldFromLocal)
{
if (!canDraw())
{
return;
}
// only uniform scale is supported in physics so the debug visuals reflect this fact
AZ::Transform worldFromLocalWithUniformScale = worldFromLocal;
worldFromLocalWithUniformScale.SetUniformScale(worldFromLocalWithUniformScale.GetUniformScale());
debugDisplay.PushMatrix(worldFromLocalWithUniformScale);
drawShape(debugDisplay);
debugDisplay.PopMatrix();
}
} // namespace LmbrCentral