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o3de/Gems/ScriptCanvasDiagnosticLibrary/Code/Source/DrawText.h

71 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/TickBus.h>
#include <ScriptCanvas/Core/Node.h>
#include <Source/DrawText.generated.h>
#include <AzCore/Math/Vector2.h>
#include <AzCore/Math/Color.h>
#include <ScriptCanvasDiagnosticLibrary/DebugDrawBus.h>
struct IRenderer;
namespace AZ
{
class Color;
class Vector2;
}
namespace ScriptCanvas
{
namespace Nodes
{
namespace Debug
{
//! Uses the DebugDrawBus to display on-screen debug text
class DrawTextNode
: public Node
, ScriptCanvasDiagnostics::DebugDrawBus::Handler
, AZ::TickBus::Handler
{
public:
SCRIPTCANVAS_NODE(DrawTextNode);
// DebugDrawBus...
void OnDebugDraw(IRenderer*) override;
//
protected:
void OnInputSignal(const SlotId& slotId) override;
void OnInputChanged(const Datum& input, const SlotId& slotID) override;
void OnTick(float deltaTime, AZ::ScriptTimePoint) override;
private:
AZStd::string m_text;
float m_duration;
};
}
}
}