You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Blast/Code/Source/Editor/EditorSystemComponent.cpp

64 lines
2.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <StdAfx.h>
#include <Asset/BlastSliceAsset.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <Editor/EditorSystemComponent.h>
#include <Editor/EditorWindow.h>
#include <Editor/MaterialIdWidget.h>
namespace Blast
{
void EditorSystemComponent::Reflect(AZ::ReflectContext* context)
{
BlastSliceAsset::Reflect(context);
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<EditorSystemComponent, AZ::Component>()->Version(1);
}
}
void EditorSystemComponent::Activate()
{
m_editorBlastSliceAssetHandler = AZStd::make_unique<EditorBlastSliceAssetHandler>();
m_editorBlastSliceAssetHandler->Register();
auto assetCatalog = AZ::Data::AssetCatalogRequestBus::FindFirstHandler();
if (assetCatalog)
{
assetCatalog->EnableCatalogForAsset(azrtti_typeid<BlastSliceAsset>());
assetCatalog->AddExtension("blast_slice");
}
AzToolsFramework::EditorEvents::Bus::Handler::BusConnect();
AzToolsFramework::PropertyTypeRegistrationMessages::Bus::Broadcast(
&AzToolsFramework::PropertyTypeRegistrationMessages::RegisterPropertyType,
aznew Blast::Editor::MaterialIdWidget());
}
void EditorSystemComponent::Deactivate()
{
AzToolsFramework::EditorEvents::Bus::Handler::BusDisconnect();
m_editorBlastSliceAssetHandler.reset();
}
// This will be called when the IEditor instance is ready
void EditorSystemComponent::NotifyRegisterViews()
{
Blast::Editor::EditorWindow::RegisterViewClass();
}
} // namespace Blast