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o3de/Gems/Blast/Code/Source/Components/BlastMeshDataComponent.cpp

68 lines
2.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "StdAfx.h"
#include <AzCore/Serialization/SerializeContext.h>
#include <Components/BlastMeshDataComponent.h>
namespace Blast
{
BlastMeshDataComponent::BlastMeshDataComponent(
const AZStd::vector<AZ::Data::Asset<AZ::RPI::ModelAsset>>& meshAssets)
: m_meshAssets(meshAssets)
{
for (auto& meshAsset : m_meshAssets)
{
meshAsset.SetAutoLoadBehavior(AZ::Data::AssetLoadBehavior::QueueLoad);
}
}
void BlastMeshDataComponent::Reflect(AZ::ReflectContext* context)
{
if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
{
serialize
->Class<BlastMeshDataComponent, AZ::Component>()
->Version(2)
->Field("MeshAssets", &BlastMeshDataComponent::m_meshAssets);
}
}
void BlastMeshDataComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("BlastMeshDataService"));
}
void BlastMeshDataComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("BlastMeshDataService"));
}
const AZ::Data::Asset<AZ::RPI::ModelAsset>& BlastMeshDataComponent::GetMeshAsset(size_t index) const
{
if (index < m_meshAssets.size())
{
return m_meshAssets[index];
}
AZ_Warning(
"Blast", false, "Tried to get mesh asset at index %zu outside of Blast mesh data asset array.", index);
static AZ::Data::Asset<AZ::RPI::ModelAsset> invalidAsset;
return invalidAsset;
}
const AZStd::vector<AZ::Data::Asset<AZ::RPI::ModelAsset>>& BlastMeshDataComponent::GetMeshAssets() const
{
return m_meshAssets;
}
} // namespace Blast