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62 lines
2.5 KiB
C++
62 lines
2.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Blast/BlastFamilyComponentBus.h>
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namespace Blast
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{
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//! Behavior handler which forwards BlastFamilyComponentNotificationBus events to script canvas.
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//! Note this class is not using the usual AZ_EBUS_BEHAVIOR_BINDER macro as the signature
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//! needs to be changed for script canvas because we cannot expose BlastActor itself to script canvas.
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class BlastFamilyComponentNotificationBusHandler
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: public BlastFamilyComponentNotificationBus::Handler
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, public AZ::BehaviorEBusHandler
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{
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public:
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AZ_CLASS_ALLOCATOR(BlastFamilyComponentNotificationBusHandler, AZ::SystemAllocator, 0);
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AZ_RTTI(
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BlastFamilyComponentNotificationBusHandler, "{17C9DB55-8003-4610-B08D-7E369EC4225A}",
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AZ::BehaviorEBusHandler);
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static void Reflect(AZ::ReflectContext* context);
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BlastFamilyComponentNotificationBusHandler();
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// Script Canvas Signature
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void OnActorCreatedDummy(BlastActorData blastActor);
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void OnActorDestroyedDummy(BlastActorData blastActor);
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using EventFunctionsParameterPack = AZStd::Internal::pack_traits_arg_sequence<
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decltype(&BlastFamilyComponentNotificationBusHandler::OnActorCreatedDummy),
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decltype(&BlastFamilyComponentNotificationBusHandler::OnActorDestroyedDummy)>;
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private:
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enum class Function : int
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{
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OnActorCreated,
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OnActorDestroyed,
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Count
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};
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// AZ::BehaviorEBusHandler
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void Disconnect() override;
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bool Connect(AZ::BehaviorValueParameter* id = nullptr) override;
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bool IsConnected() override;
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bool IsConnectedId(AZ::BehaviorValueParameter* id) override;
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int GetFunctionIndex(const char* functionName) const override;
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// CollisionNotificationBus
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void OnActorCreated(const BlastActor& blastActor) override;
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void OnActorDestroyed(const BlastActor& blastActor) override;
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};
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} // namespace Blast
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