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o3de/Gems/Blast/Code/Source/Actor/ShapesProvider.cpp

55 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "StdAfx.h"
#include <Actor/ShapesProvider.h>
namespace Blast
{
ShapesProvider::ShapesProvider(AZ::EntityId entityId, AzPhysics::RigidBodyConfiguration configuration)
: m_entityId(entityId)
, m_configuration(configuration)
{
PhysX::ColliderComponentRequestBus::Handler::BusConnect(m_entityId);
}
ShapesProvider::~ShapesProvider()
{
PhysX::ColliderComponentRequestBus::Handler::BusDisconnect(m_entityId);
}
Physics::ShapeConfigurationList ShapesProvider::GetShapeConfigurations()
{
return {};
}
AZStd::vector<AZStd::shared_ptr<Physics::Shape>> ShapesProvider::GetShapes()
{
return m_shapes;
}
void ShapesProvider::AddShape(const AZStd::shared_ptr<Physics::Shape> shape)
{
m_shapes.push_back(shape);
}
AzPhysics::RigidBodyConfiguration ShapesProvider::GetRigidBodyConfiguration()
{
return m_configuration;
}
AzPhysics::SimulatedBodyConfiguration ShapesProvider::GetSimulatedBodyConfiguration()
{
return static_cast<AzPhysics::SimulatedBodyConfiguration>(m_configuration);
}
} // namespace Blast