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o3de/Gems/Blast/Code/Source/Actor/EntityProvider.h

42 lines
1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Entity.h>
#include <AzCore/Math/Uuid.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
namespace Blast
{
//! Abstracts away creation of an entity with components for convenience.
class EntityProvider
{
public:
static AZStd::shared_ptr<EntityProvider> Create();
virtual ~EntityProvider() = default;
//! Returns an entity with the specified components.
//! @note If any of the components failed to be created, returns a nullptr instead.
virtual AZStd::shared_ptr<AZ::Entity> CreateEntity(const AZStd::vector<AZ::Uuid>& componentIds) = 0;
};
class EntityProviderImpl : public EntityProvider
{
public:
~EntityProviderImpl() = default;
AZStd::shared_ptr<AZ::Entity> CreateEntity(const AZStd::vector<AZ::Uuid>& componentIds) override;
};
} // namespace Blast