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42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Math/Uuid.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/smart_ptr/shared_ptr.h>
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namespace Blast
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{
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//! Abstracts away creation of an entity with components for convenience.
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class EntityProvider
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{
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public:
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static AZStd::shared_ptr<EntityProvider> Create();
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virtual ~EntityProvider() = default;
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//! Returns an entity with the specified components.
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//! @note If any of the components failed to be created, returns a nullptr instead.
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virtual AZStd::shared_ptr<AZ::Entity> CreateEntity(const AZStd::vector<AZ::Uuid>& componentIds) = 0;
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};
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class EntityProviderImpl : public EntityProvider
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{
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public:
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~EntityProviderImpl() = default;
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AZStd::shared_ptr<AZ::Entity> CreateEntity(const AZStd::vector<AZ::Uuid>& componentIds) override;
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};
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} // namespace Blast
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