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o3de/Gems/Blast/Code/Source/Actor/EntityProvider.cpp

37 lines
1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "StdAfx.h"
#include <Actor/EntityProvider.h>
#include <AzCore/std/smart_ptr/make_shared.h>
namespace Blast
{
AZStd::shared_ptr<EntityProvider> EntityProvider::Create()
{
return AZStd::make_shared<EntityProviderImpl>();
}
AZStd::shared_ptr<AZ::Entity> EntityProviderImpl::CreateEntity(const AZStd::vector<AZ::Uuid>& componentIds)
{
auto entity = AZStd::make_shared<AZ::Entity>();
for (auto componentId : componentIds)
{
if (!entity->CreateComponent(componentId))
{
return nullptr;
}
}
return entity;
}
} // namespace Blast