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59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Integration/Rendering/RenderActor.h>
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Memory/Memory.h>
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#include <AzCore/std/smart_ptr/intrusive_ptr.h>
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#include <AzCore/Asset/AssetCommon.h>
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namespace EMotionFX::Integration
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{
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class ActorAsset;
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}
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namespace AZ
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{
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namespace Render
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{
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class SkinnedMeshInputBuffers;
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struct SkinInfluences
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{
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AZStd::vector<AZStd::array<AZ::u32, 4>> boneIndices;
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AZStd::vector<AZStd::array<float, 4>> boneWeights;
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};
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class AtomActor
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: public EMotionFX::Integration::RenderActor
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{
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public:
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AZ_RTTI(EMotionFX::Integration::AtomActor, "{A24ED299-27D3-4227-9D97-D273E5D7BACC}", EMotionFX::Integration::RenderActor);
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AZ_CLASS_ALLOCATOR_DECL;
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AtomActor(EMotionFX::Integration::ActorAsset* actorAsset);
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~AtomActor();
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AZStd::intrusive_ptr<AZ::Render::SkinnedMeshInputBuffers> FindOrCreateSkinnedMeshInputBuffers();
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private:
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AZStd::intrusive_ptr<AZ::Render::SkinnedMeshInputBuffers> m_skinnedMeshInputBuffers;
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EMotionFX::Integration::ActorAsset* m_actorAsset;
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};
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} // namespace Render
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} // namespace AZ
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