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o3de/Gems/AtomLyIntegration/EMotionFXAtom/Code/Source/ActorSystemComponent.h

45 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
namespace AZ
{
namespace Render
{
class ActorSystemComponent
: public Component
{
public:
AZ_COMPONENT(ActorSystemComponent, "{F055EF7C-1C66-4CEB-879C-6871F3347FF9}");
ActorSystemComponent();
~ActorSystemComponent();
static void Reflect(ReflectContext* context);
static void GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(ComponentDescriptor::DependencyArrayType& required);
protected:
////////////////////////////////////////////////////////////////////////
// Component interface implementation
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
};
} // End Render namespace
} // End AZ namespace