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34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <PxPhysicsAPI.h>
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#include <System/PhysXAllocator.h>
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namespace PhysX
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{
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//! CPU dispatcher which directs tasks submitted by PhysX to the Open 3D Engine scheduling system.
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class PhysXCpuDispatcher
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: public physx::PxCpuDispatcher
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{
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public:
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AZ_CLASS_ALLOCATOR(PhysXCpuDispatcher, PhysXAllocator, 0);
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PhysXCpuDispatcher() = default;
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~PhysXCpuDispatcher() = default;
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private:
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// PxCpuDispatcher implementation
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void submitTask(physx::PxBaseTask& task) override;
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physx::PxU32 getWorkerCount() const override;
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};
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//! Creates a CPU dispatcher which directs tasks submitted by PhysX to the Open 3D Engine scheduling system.
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PhysXCpuDispatcher* PhysXCpuDispatcherCreate();
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} // namespace PhysX
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