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o3de/Gems/PhysX/Code/Source/Debug/PhysXDebug.h

53 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Interface/Interface.h>
#include <PhysX/Debug/PhysXDebugInterface.h>
namespace physx
{
class PxFoundation;
class PxPvdTransport;
class PxPvd;
}
namespace PhysX
{
namespace Debug
{
//! Implementation of the PhysXDebugInterface.
class PhysXDebug
: public AZ::Interface<PhysXDebugInterface>::Registrar
{
public:
PhysXDebug() = default;
physx::PxPvd* InitializePhysXPvd(physx::PxFoundation* foundation);
void ShutdownPhysXPvd();
// PhysXDebugInterface ...
void Initialize(const DebugConfiguration& config) override;
void UpdateDebugConfiguration(const DebugConfiguration& config) override;
const DebugConfiguration& GetDebugConfiguration() const override;
const PvdConfiguration& GetPhysXPvdConfiguration() const override;
const DebugDisplayData& GetDebugDisplayData() const override;
void UpdateColliderProximityVisualization(const ColliderProximityVisualization& data) override;
bool ConnectToPvd() override;
void DisconnectFromPvd() override;
private:
[[maybe_unused]] physx::PxPvdTransport* m_pvdTransport = nullptr;
physx::PxPvd* m_pvd = nullptr;
DebugConfiguration m_config;
};
}// namespace Debug
}// namespace PhysX