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53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Interface/Interface.h>
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#include <PhysX/Debug/PhysXDebugInterface.h>
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namespace physx
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{
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class PxFoundation;
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class PxPvdTransport;
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class PxPvd;
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}
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namespace PhysX
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{
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namespace Debug
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{
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//! Implementation of the PhysXDebugInterface.
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class PhysXDebug
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: public AZ::Interface<PhysXDebugInterface>::Registrar
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{
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public:
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PhysXDebug() = default;
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physx::PxPvd* InitializePhysXPvd(physx::PxFoundation* foundation);
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void ShutdownPhysXPvd();
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// PhysXDebugInterface ...
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void Initialize(const DebugConfiguration& config) override;
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void UpdateDebugConfiguration(const DebugConfiguration& config) override;
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const DebugConfiguration& GetDebugConfiguration() const override;
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const PvdConfiguration& GetPhysXPvdConfiguration() const override;
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const DebugDisplayData& GetDebugDisplayData() const override;
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void UpdateColliderProximityVisualization(const ColliderProximityVisualization& data) override;
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bool ConnectToPvd() override;
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void DisconnectFromPvd() override;
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private:
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[[maybe_unused]] physx::PxPvdTransport* m_pvdTransport = nullptr;
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physx::PxPvd* m_pvd = nullptr;
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DebugConfiguration m_config;
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};
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}// namespace Debug
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}// namespace PhysX
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