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o3de/Gems/PhysX/Code/Source/BallJointComponent.h

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <Source/JointComponent.h>
namespace PhysX
{
class BallJointComponent
: public JointComponent
{
public:
AZ_COMPONENT(BallJointComponent, "{914036AC-195E-4517-B58E-D29E42A560B9}", JointComponent);
static void Reflect(AZ::ReflectContext* context);
BallJointComponent() = default;
BallJointComponent(
const JointComponentConfiguration& configuration,
const JointGenericProperties& genericProperties,
const JointLimitProperties& limitProperties);
~BallJointComponent() = default;
protected:
// JointComponent
void InitNativeJoint() override;
};
} // namespace PhysX