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29 lines
954 B
C++
29 lines
954 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/base.h>
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namespace NumericalMethods::Optimization
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{
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const AZ::u32 lineSearchIterations = 100;
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const AZ::u32 solverIterations = 500;
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// value of the gradient norm used for terminating the search
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const double gradientTolerance = 1e-6;
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// used in finite difference evaluation of derivatives
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// a value close to the square root of the machine precision is recommended in Nocedal and Wright
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const double epsilon = 1e-7;
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// values recommended in Nocedal and Wright for constants in the Wolfe conditions for satisfactory solution improvement
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const double WolfeConditionsC1 = 1e-4;
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const double WolfeConditionsC2 = 0.9;
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} // namespace NumericalMethods::Optimization
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