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158 lines
6.2 KiB
C++
158 lines
6.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <gmock/gmock.h>
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzFramework/Physics/Common/PhysicsSceneQueries.h>
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#include <AzFramework/Physics/SystemBus.h>
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#include <AzTest/AzTest.h>
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#include <Blast/BlastSystemBus.h>
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#include <Mocks/BlastMocks.h>
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#include <Family/DamageManager.h>
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using testing::_;
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using testing::Return;
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using testing::ReturnRef;
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using testing::StrictMock;
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namespace Blast
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{
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namespace Constants
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{
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static const float DamageAmount = 1.0;
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static const float MinRadius = 0.0;
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static const float MaxRadius = 5.0;
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}
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class DamageManagerTest
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: public testing::Test
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, public FastScopedAllocatorsBase
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{
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public:
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protected:
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void SetUp() override
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{
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m_mockFamily = AZStd::make_shared<FakeBlastFamily>();
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m_actorFactory = AZStd::make_shared<FakeActorFactory>(3);
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m_systemHandler = AZStd::make_shared<MockBlastSystemBusHandler>();
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m_damageManager =
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AZStd::make_unique<DamageManager>(BlastMaterial(BlastMaterialConfiguration()), m_actorTracker);
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}
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void TearDown() override
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{
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m_mockFamily = nullptr;
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m_actorFactory = nullptr;
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m_systemHandler = nullptr;
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m_damageManager = nullptr;
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}
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AZStd::unique_ptr<DamageManager> m_damageManager;
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AZStd::shared_ptr<FakeBlastFamily> m_mockFamily;
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AZStd::shared_ptr<FakeActorFactory> m_actorFactory;
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AZStd::shared_ptr<MockBlastSystemBusHandler> m_systemHandler;
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ActorTracker m_actorTracker;
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};
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TEST_F(DamageManagerTest, RadialDamage_SUITE_sandbox)
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{
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{
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testing::InSequence dummy;
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EXPECT_CALL(*m_actorFactory->m_mockActors[0], GetFamily()).Times(1).WillOnce(ReturnRef(*m_mockFamily));
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EXPECT_CALL(m_mockFamily->m_pxAsset, getAccelerator()).Times(1).WillOnce(Return(nullptr));
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EXPECT_CALL(*m_actorFactory->m_mockActors[0], Damage(_, _)).Times(1);
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EXPECT_CALL(*m_systemHandler, AddDamageDesc(testing::An<AZStd::unique_ptr<NvBlastExtRadialDamageDesc>>()))
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.Times(1);
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EXPECT_CALL(*m_systemHandler, AddProgramParams(_)).Times(1);
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}
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m_damageManager->Damage(
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DamageManager::RadialDamage{}, *m_actorFactory->m_mockActors[0], Constants::DamageAmount, AZ::Vector3{0, 0, 0}, Constants::MinRadius, Constants::MaxRadius);
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}
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TEST_F(DamageManagerTest, CapsuleDamage_SUITE_sandbox)
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{
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{
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testing::InSequence dummy;
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EXPECT_CALL(*m_actorFactory->m_mockActors[0], GetFamily()).Times(1).WillOnce(ReturnRef(*m_mockFamily));
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EXPECT_CALL(m_mockFamily->m_pxAsset, getAccelerator()).Times(1).WillOnce(Return(nullptr));
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EXPECT_CALL(*m_actorFactory->m_mockActors[0], Damage(_, _)).Times(1);
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EXPECT_CALL(
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*m_systemHandler, AddDamageDesc(testing::An<AZStd::unique_ptr<NvBlastExtCapsuleRadialDamageDesc>>()))
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.Times(1);
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EXPECT_CALL(*m_systemHandler, AddProgramParams(_)).Times(1);
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}
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m_damageManager->Damage(
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DamageManager::CapsuleDamage{}, *m_actorFactory->m_mockActors[0], Constants::DamageAmount,
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AZ::Vector3{0, 0, 0}, AZ::Vector3{1, 0, 0}, Constants::MinRadius, Constants::MaxRadius);
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}
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TEST_F(DamageManagerTest, ShearDamage_SUITE_sandbox)
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{
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{
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testing::InSequence dummy;
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EXPECT_CALL(*m_actorFactory->m_mockActors[0], GetFamily()).Times(1).WillOnce(ReturnRef(*m_mockFamily));
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EXPECT_CALL(m_mockFamily->m_pxAsset, getAccelerator()).Times(1).WillOnce(Return(nullptr));
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EXPECT_CALL(*m_actorFactory->m_mockActors[0], Damage(_, _)).Times(1);
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EXPECT_CALL(*m_systemHandler, AddDamageDesc(testing::An<AZStd::unique_ptr<NvBlastExtShearDamageDesc>>()))
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.Times(1);
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EXPECT_CALL(*m_systemHandler, AddProgramParams(_)).Times(1);
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}
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m_damageManager->Damage(
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DamageManager::ShearDamage{}, *m_actorFactory->m_mockActors[0], Constants::DamageAmount,
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AZ::Vector3{0, 0, 0}, Constants::MinRadius, Constants::MaxRadius, AZ ::Vector3{1, 0, 0});
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}
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TEST_F(DamageManagerTest, TriangleDamage_SUITE_sandbox)
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{
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{
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testing::InSequence dummy;
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EXPECT_CALL(*m_actorFactory->m_mockActors[0], GetFamily()).Times(1).WillOnce(ReturnRef(*m_mockFamily));
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EXPECT_CALL(m_mockFamily->m_pxAsset, getAccelerator()).Times(1).WillOnce(Return(nullptr));
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EXPECT_CALL(*m_actorFactory->m_mockActors[0], Damage(_, _)).Times(1);
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EXPECT_CALL(
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*m_systemHandler,
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AddDamageDesc(testing::An<AZStd::unique_ptr<NvBlastExtTriangleIntersectionDamageDesc>>()))
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.Times(1);
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EXPECT_CALL(*m_systemHandler, AddProgramParams(_)).Times(1);
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}
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m_damageManager->Damage(
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DamageManager::TriangleDamage{}, *m_actorFactory->m_mockActors[0], Constants::DamageAmount,
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AZ::Vector3{0, 0, 0}, AZ::Vector3{1, 0, 0}, AZ::Vector3{0, 1, 0});
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}
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TEST_F(DamageManagerTest, ImpactSpreadDamage_SUITE_sandbox)
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{
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{
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testing::InSequence dummy;
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EXPECT_CALL(*m_actorFactory->m_mockActors[0], GetFamily()).Times(1).WillOnce(ReturnRef(*m_mockFamily));
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EXPECT_CALL(m_mockFamily->m_pxAsset, getAccelerator()).Times(1).WillOnce(Return(nullptr));
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EXPECT_CALL(*m_actorFactory->m_mockActors[0], Damage(_, _)).Times(1);
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EXPECT_CALL(
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*m_systemHandler, AddDamageDesc(testing::An<AZStd::unique_ptr<NvBlastExtImpactSpreadDamageDesc>>()))
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.Times(1);
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EXPECT_CALL(*m_systemHandler, AddProgramParams(_)).Times(1);
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}
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m_damageManager->Damage(
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DamageManager::ImpactSpreadDamage{}, *m_actorFactory->m_mockActors[0], Constants::DamageAmount,
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AZ::Vector3{0, 0, 0}, Constants::MinRadius, Constants::MaxRadius);
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}
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} // namespace Blast
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