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o3de/Gems/Blast/Code/Tests/BlastFamilyTest.cpp

173 lines
6.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <gmock/gmock.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzFramework/Physics/Common/PhysicsSceneQueries.h>
#include <AzFramework/Physics/SystemBus.h>
#include <Blast/BlastSystemBus.h>
#include <Mocks/BlastMocks.h>
#include <NvBlastExtPxManager.h>
using testing::_;
using testing::Eq;
using testing::Ref;
using testing::Return;
using testing::ReturnRef;
using testing::StrictMock;
namespace Blast
{
class BlastFamilyTest
: public testing::Test
, public FastScopedAllocatorsBase
{
protected:
void SetUp() override
{
NvBlastActorDesc actorDesc{1, nullptr, 1, nullptr};
m_fakeActorFactory = AZStd::make_shared<FakeActorFactory>(3);
m_fakeEntityProvider = AZStd::make_shared<FakeEntityProvider>(3);
m_mockPxAsset = AZStd::make_unique<FakeExtPxAsset>(actorDesc);
m_asset = AZStd::make_unique<BlastAsset>(m_mockPxAsset.get());
m_blastMaterial = AZStd::make_unique<BlastMaterial>(BlastMaterialConfiguration());
m_systemHandler = AZStd::make_shared<MockBlastSystemBusHandler>();
m_mockTkFramework = AZStd::make_unique<MockTkFramework>();
m_mockTkFamily = AZStd::make_unique<MockTkFamily>();
m_mockTkAsset = AZStd::make_unique<MockTkAsset>();
m_mockListener = AZStd::make_unique<MockBlastListener>();
}
void TearDown() override
{
m_fakeActorFactory = nullptr;
m_systemHandler = nullptr;
}
AZStd::shared_ptr<FakeActorFactory> m_fakeActorFactory;
AZStd::shared_ptr<FakeEntityProvider> m_fakeEntityProvider;
AZStd::unique_ptr<FakeExtPxAsset> m_mockPxAsset;
AZStd::unique_ptr<BlastAsset> m_asset;
AZStd::unique_ptr<BlastMaterial> m_blastMaterial;
AZStd::shared_ptr<MockBlastSystemBusHandler> m_systemHandler;
AZStd::unique_ptr<MockTkFramework> m_mockTkFramework;
AZStd::unique_ptr<MockTkFamily> m_mockTkFamily;
AZStd::unique_ptr<MockTkAsset> m_mockTkAsset;
AZStd::unique_ptr<MockBlastListener> m_mockListener;
};
TEST_F(BlastFamilyTest, FamilySpawnsAndDespawns_SUITE_sandbox)
{
AZStd::unique_ptr<BlastFamily> blastFamily;
BlastActorConfiguration blastActorConfiguration;
// BlastFamily::Create expectations
{
EXPECT_CALL(*m_systemHandler, GetTkFramework()).Times(1).WillOnce(Return(m_mockTkFramework.get()));
EXPECT_CALL(*m_mockPxAsset, getTkAsset()).Times(1).WillOnce(testing::ReturnRef(*m_mockTkAsset.get()));
EXPECT_CALL(*m_mockTkFramework, createActor(_))
.Times(1)
.WillOnce(Return(&m_fakeActorFactory->m_mockActors[0]->GetTkActor()));
EXPECT_CALL(*m_fakeActorFactory->m_mockActors[0]->m_tkActor, getFamily())
.Times(1)
.WillOnce(ReturnRef(*m_mockTkFamily.get()));
EXPECT_CALL(*m_fakeActorFactory, CalculateComponents(_))
.Times(3)
.WillRepeatedly(Return(AZStd::vector<AZ::Uuid>()));
BlastFamilyDesc familyDesc
{*m_asset,
m_mockListener.get(),
nullptr,
Physics::MaterialId(),
*m_blastMaterial,
m_fakeActorFactory,
m_fakeEntityProvider,
blastActorConfiguration};
blastFamily = BlastFamily::Create(familyDesc);
}
// BlastFamily::Spawn expectations
{
int actorCount = 1;
EXPECT_CALL(*m_mockTkFamily, getActorCount()).Times(1).WillOnce(Return(actorCount));
EXPECT_CALL(*m_mockTkFamily, getActors(_, Eq(actorCount), _))
.Times(1)
.WillOnce(testing::Invoke(
[this](auto buffer, auto actorCount, auto indexStart)
{
buffer[indexStart] = m_fakeActorFactory->m_mockActors[0]->m_tkActor.get();
return actorCount;
}));
EXPECT_CALL(*m_mockListener, OnActorCreated(Ref(*blastFamily), Ref(*m_fakeActorFactory->m_mockActors[0])))
.Times(1);
EXPECT_CALL(*m_mockTkFamily, addListener(_)).Times(1);
EXPECT_CALL(
*m_fakeActorFactory,
CalculateVisibleChunks(
Ref<BlastFamily&>(*blastFamily),
Ref<Nv::Blast::TkActor&>(*m_fakeActorFactory->m_mockActors[0]->m_tkActor)))
.Times(1);
EXPECT_CALL(
*m_fakeActorFactory,
CalculateIsStatic(Ref(*blastFamily), Ref(*m_fakeActorFactory->m_mockActors[0]->m_tkActor), _))
.Times(1)
.WillOnce(Return(false));
EXPECT_CALL(
*m_fakeActorFactory, CalculateIsLeafChunk(Ref(*m_fakeActorFactory->m_mockActors[0]->m_tkActor), _))
.Times(1)
.WillOnce(Return(false));
AZ::Transform transform = AZ::Transform::CreateIdentity();
blastFamily->Spawn(transform);
}
// BlastFamily::HandleEvents
{
Nv::Blast::TkSplitEvent splitEvent;
AZStd::vector<Nv::Blast::TkActor*> children(2);
children[0] = m_fakeActorFactory->m_mockActors[1]->m_tkActor.get();
children[1] = m_fakeActorFactory->m_mockActors[2]->m_tkActor.get();
splitEvent.children = children.data();
splitEvent.numChildren = 2;
splitEvent.parentData = {
m_mockTkFamily.get(), reinterpret_cast<void*>(m_fakeActorFactory->m_mockActors[0]), 0};
Nv::Blast::TkEvent tkEvent;
tkEvent.type = Nv::Blast::TkEvent::Split;
tkEvent.payload = reinterpret_cast<void*>(&splitEvent);
EXPECT_CALL(*m_fakeActorFactory, CalculateVisibleChunks(Ref<BlastFamily&>(*blastFamily), _)).Times(2);
EXPECT_CALL(*m_fakeActorFactory, CalculateIsStatic(Ref(*blastFamily), _, _))
.Times(2)
.WillRepeatedly(Return(false));
EXPECT_CALL(*m_fakeActorFactory, CalculateIsLeafChunk(_, _)).Times(2).WillRepeatedly(Return(false));
EXPECT_CALL(*m_mockListener, OnActorDestroyed(_, _)).Times(1);
EXPECT_CALL(*m_mockListener, OnActorCreated(_, _)).Times(2);
blastFamily->HandleEvents(&tkEvent, 1);
}
// BlastFamily::~BlastFamily
{
EXPECT_CALL(*m_mockTkFamily, removeListener(_)).Times(1);
EXPECT_CALL(*m_mockListener, OnActorDestroyed(_, _)).Times(2);
blastFamily.reset();
}
}
} // namespace Blast