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o3de/Gems/Blast/Code/Tests/BlastActorTest.cpp

109 lines
3.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <gmock/gmock.h>
#include <Actor/BlastActorImpl.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <Mocks/BlastMocks.h>
#include <NvBlastExtPxAsset.h>
using testing::_;
using testing::Eq;
using testing::Return;
using testing::ReturnRef;
using testing::StrictMock;
namespace Blast
{
class TestableBlastActor : public BlastActorImpl
{
public:
TestableBlastActor(const BlastActorDesc& desc)
: BlastActorImpl(desc)
{
Spawn();
}
protected:
Physics::ColliderConfiguration CalculateColliderConfiguration(
[[maybe_unused]] const AZ::Transform& transform, [[maybe_unused]] Physics::MaterialId material) override
{
return Physics::ColliderConfiguration();
}
};
class BlastActorTest
: public testing::Test
, public FastScopedAllocatorsBase
{
protected:
void SetUp() override
{
m_mockFamily = AZStd::make_unique<FakeBlastFamily>();
m_mockTkActor = AZStd::make_unique<MockTkActor>();
m_mockPhysicsSystemRequestsHandler = AZStd::make_unique<MockPhysicsSystemRequestsHandler>();
m_mockPhysicsDefaultWorldRequestsHandler = AZStd::make_unique<MockPhysicsDefaultWorldRequestsHandler>();
m_mockRigidBodyRequestBusHandler = AZStd::make_unique<MockRigidBodyRequestBusHandler>();
}
void TearDown() override {}
AZStd::unique_ptr<FakeBlastFamily> m_mockFamily;
AZStd::unique_ptr<MockTkActor> m_mockTkActor;
AZStd::unique_ptr<MockTkAsset> m_mockTkAsset;
AZStd::unique_ptr<MockPhysicsSystemRequestsHandler> m_mockPhysicsSystemRequestsHandler;
AZStd::unique_ptr<MockPhysicsDefaultWorldRequestsHandler> m_mockPhysicsDefaultWorldRequestsHandler;
AZStd::unique_ptr<MockRigidBodyRequestBusHandler> m_mockRigidBodyRequestBusHandler;
AZStd::unique_ptr<BlastActor> m_blastActor;
};
TEST_F(BlastActorTest, CreatesShapes_GivenCorrectDesc_SUITE_sandbox)
{
// Initialize actor description
AZStd::vector<uint32_t> chunkIndices;
chunkIndices.push_back(0);
AzPhysics::RigidBodyConfiguration configuration;
auto entity = AZStd::make_shared<AZ::Entity>();
AZ::EntityId entityId = entity->GetId();
auto actorDesc = BlastActorDesc
{m_mockFamily.get(),
m_mockTkActor.get(),
Physics::MaterialId(),
AZ::Vector3::CreateZero(),
AZ::Vector3::CreateZero(),
configuration,
chunkIndices,
entity,
false,
false};
// Initialize mock asset
Nv::Blast::ExtPxChunk chunk{0, 1, false};
Nv::Blast::ExtPxSubchunk subchunk{
physx::PxTransform(0, 0, 0),
physx::PxConvexMeshGeometry(nullptr),
};
m_mockFamily->m_pxAsset.m_chunks.push_back(chunk);
m_mockFamily->m_pxAsset.m_subchunks.push_back(subchunk);
AZStd::shared_ptr<MockShape> mockShape = AZStd::make_shared<MockShape>();
auto rigidBody = AZStd::make_unique<FakeRigidBody>();
// Connect mock bus handler
m_mockRigidBodyRequestBusHandler->Connect(entityId);
EXPECT_CALL(*m_mockPhysicsSystemRequestsHandler, CreateShape(_, _)).Times(1).WillOnce(Return(mockShape));
EXPECT_CALL(*m_mockRigidBodyRequestBusHandler, GetRigidBody()).Times(1).WillOnce(Return(rigidBody.get()));
m_blastActor.reset(aznew TestableBlastActor(actorDesc));
}
} // namespace Blast