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o3de/Gems/Atom/Feature/Common/Assets/Shaders/Shadow
Tommy Walton 2dd00e2983
Move wrinkle mask data out of default object srg (#4578)
* Refactored depth, shadow, and motion vector shaders to support custom object srgs. Added a new skin object srg and moved wrinklemask data out of the default object srg. Added a new minimal morph target asset for testing wrinkle masks to AutomatedTesting.

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Fix copyright header

Signed-off-by: Tommy Walton <waltont@amazon.com>
4 years ago
..
DepthExponentiation.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthExponentiation.shader Initial commit 5 years ago
DepthExponentiation.shadervariantlist Initial commit 5 years ago
KawaseShadowBlur.azsl Replacing the old esm shadow blur with faster blur (#4095) 4 years ago
KawaseShadowBlur.shader Replacing the old esm shadow blur with faster blur (#4095) 4 years ago
Shadowmap.azsl Move wrinkle mask data out of default object srg (#4578) 4 years ago
Shadowmap.shader Integrating latest 47acbe8 5 years ago
ShadowmapCommon.azsli Move wrinkle mask data out of default object srg (#4578) 4 years ago
ShadowmapSkin.azsl Move wrinkle mask data out of default object srg (#4578) 4 years ago
ShadowmapSkin.shader Move wrinkle mask data out of default object srg (#4578) 4 years ago