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o3de/Gems/Atom/Feature/Common/Assets/Shaders/MotionVector
Tommy Walton 2dd00e2983
Move wrinkle mask data out of default object srg (#4578)
* Refactored depth, shadow, and motion vector shaders to support custom object srgs. Added a new skin object srg and moved wrinklemask data out of the default object srg. Added a new minimal morph target asset for testing wrinkle masks to AutomatedTesting.

Signed-off-by: Tommy Walton <waltont@amazon.com>

* Fix copyright header

Signed-off-by: Tommy Walton <waltont@amazon.com>
4 years ago
..
CameraMotionVector.azsl Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
CameraMotionVector.shader Add newlines to the end of all files 5 years ago
MeshMotionVector.azsl Move wrinkle mask data out of default object srg (#4578) 4 years ago
MeshMotionVector.shader [ATOM-14344][ATOM-13908] Merging skinned and static mesh motion shaders using an optional vertex stream (#1491) 5 years ago
MeshMotionVectorCommon.azsli Move wrinkle mask data out of default object srg (#4578) 4 years ago
MeshMotionVectorSkin.azsl Move wrinkle mask data out of default object srg (#4578) 4 years ago
MeshMotionVectorSkin.shader Move wrinkle mask data out of default object srg (#4578) 4 years ago