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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/IO/SystemFile.h>
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#include <AzCore/Math/Uuid.h>
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#include <AzCore/IO/Path/Path.h>
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#include <AzFramework/IO/LocalFileIO.h>
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#if !AZ_TRAIT_USE_POSIX_TEMP_FOLDER
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#include <filesystem>
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#endif
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namespace UnitTest
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{
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//! Deletes a folder hierarchy from the supplied path
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void DeleteFolderRecursive(const AZ::IO::PathView& path);
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// Creates a randomly named folder inside the user's temporary directory.
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// The folder and all contents will be destroyed when the object goes out of scope
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struct ScopedTemporaryDirectory
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{
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ScopedTemporaryDirectory();
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~ScopedTemporaryDirectory();
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bool IsValid() const;
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const char* GetDirectory() const;
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#if !AZ_TRAIT_USE_POSIX_TEMP_FOLDER
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const std::filesystem::path& GetPath() const;
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std::filesystem::path operator/(const std::filesystem::path& rhs) const;
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#endif
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AZ_DISABLE_COPY_MOVE(ScopedTemporaryDirectory);
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private:
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bool m_directoryExists{ false };
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AZ::IO::FixedMaxPath m_tempDirectory;
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#if !AZ_TRAIT_USE_POSIX_TEMP_FOLDER
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std::filesystem::path m_path;
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#endif
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};
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}
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