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o3de/Code/Framework/AzManipulatorTestFramework/Source/RetainedModeActionDispatche...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzManipulatorTestFramework/RetainedModeActionDispatcher.h>
namespace AzManipulatorTestFramework
{
using KeyboardModifier = AzToolsFramework::ViewportInteraction::KeyboardModifier;
RetainedModeActionDispatcher::RetainedModeActionDispatcher(
ManipulatorViewportInteraction& viewportManipulatorInteraction)
: m_dispatcher(viewportManipulatorInteraction)
{
}
void RetainedModeActionDispatcher::AddActionToSequence(Action&& action)
{
if (m_locked)
{
const char* error = "Couldn't add action to sequence, dispatcher is locked (you must call ResetSequence() \
before adding actions to this dispatcher)";
Log("%s", error);
AZ_Assert(false, "Error: %s", error);
}
m_actions.emplace_back(action);
}
void RetainedModeActionDispatcher::EnableSnapToGridImpl()
{
AddActionToSequence([=]() { m_dispatcher.EnableSnapToGrid(); });
}
void RetainedModeActionDispatcher::DisableSnapToGridImpl()
{
AddActionToSequence([=]() { m_dispatcher.DisableSnapToGrid(); });
}
void RetainedModeActionDispatcher::GridSizeImpl(float size)
{
AddActionToSequence([=]() { m_dispatcher.GridSize(size); });
}
void RetainedModeActionDispatcher::CameraStateImpl(const AzFramework::CameraState& cameraState)
{
AddActionToSequence([=]() { m_dispatcher.CameraState(cameraState); });
}
void RetainedModeActionDispatcher::MouseLButtonDownImpl()
{
AddActionToSequence([=]() { m_dispatcher.MouseLButtonDown(); });
}
void RetainedModeActionDispatcher::MouseLButtonUpImpl()
{
AddActionToSequence([=]() { m_dispatcher.MouseLButtonUp(); });
}
void RetainedModeActionDispatcher::MousePositionImpl(const AzFramework::ScreenPoint& position)
{
AddActionToSequence([=]() { m_dispatcher.MousePosition(position); });
}
void RetainedModeActionDispatcher::KeyboardModifierDownImpl(const KeyboardModifier& keyModifier)
{
AddActionToSequence([=]() { m_dispatcher.KeyboardModifierDown(keyModifier); });
}
void RetainedModeActionDispatcher::KeyboardModifierUpImpl(const KeyboardModifier& keyModifier)
{
AddActionToSequence([=]() { m_dispatcher.KeyboardModifierUp(keyModifier); });
}
void RetainedModeActionDispatcher::ExpectManipulatorBeingInteractedImpl()
{
AddActionToSequence([=]() { m_dispatcher.ExpectManipulatorBeingInteracted(); });
}
void RetainedModeActionDispatcher::ExpectManipulatorNotBeingInteractedImpl()
{
AddActionToSequence([=]() { m_dispatcher.ExpectManipulatorNotBeingInteracted(); });
}
void RetainedModeActionDispatcher::SetEntityWorldTransformImpl(AZ::EntityId entityId, const AZ::Transform& transform)
{
AddActionToSequence([=]() { m_dispatcher.SetEntityWorldTransform(entityId, transform); });
}
void RetainedModeActionDispatcher::SetSelectedEntityImpl(AZ::EntityId entity)
{
AddActionToSequence([=]() { m_dispatcher.SetSelectedEntity(entity); });
}
void RetainedModeActionDispatcher::SetSelectedEntitiesImpl(const AzToolsFramework::EntityIdList& entities)
{
AddActionToSequence([=]() { m_dispatcher.SetSelectedEntities(entities); });
}
void RetainedModeActionDispatcher::EnterComponentModeImpl(const AZ::Uuid& uuid)
{
AddActionToSequence([=]() { m_dispatcher.EnterComponentMode(uuid); });
}
RetainedModeActionDispatcher* RetainedModeActionDispatcher::ResetSequence()
{
Log("%s", "Resetting the action sequence");
m_actions.clear();
m_dispatcher.ResetEvent();
m_locked = false;
return this;
}
RetainedModeActionDispatcher* RetainedModeActionDispatcher::Execute()
{
Log("%s", "Executing %u actions", m_actions.size());
for (auto& action : m_actions)
{
action();
}
m_dispatcher.ResetEvent();
m_locked = true;
return this;
}
} // namespace AzManipulatorTestFramework