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58 lines
2.9 KiB
C++
58 lines
2.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Entity.h>
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Math/Aabb.h>
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#include <AzCore/Math/Vector2.h>
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#include <SurfaceData/SurfaceDataTypes.h>
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namespace SurfaceData
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{
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/**
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* the EBus is used to request information about a surface
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*/
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class SurfaceDataSystemRequests
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: public AZ::EBusTraits
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{
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public:
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////////////////////////////////////////////////////////////////////////
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// EBusTraits
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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////////////////////////////////////////////////////////////////////////
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//! allows multiple threads to call
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using MutexType = AZStd::recursive_mutex;
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// Get all surface points located at the inPosition that matches one or more of the desiredTags. Only the XY components of inPosition are used.
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virtual void GetSurfacePoints(const AZ::Vector3& inPosition, const SurfaceTagVector& desiredTags, SurfacePointList& surfacePointList) const = 0;
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// Get all surface points for every input position within an AABB region. Only the XY dimensions of the AABB region are used.
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// The input positions are chosen by starting at the min sides of inRegion and incrementing by stepSize. This method is inclusive
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// on the min sides of the AABB, and exclusive on the max sides (i.e. for a box of (0,0) - (4,4), the point (0,0) is included but (4,4) isn't).
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virtual void GetSurfacePointsFromRegion(const AZ::Aabb& inRegion, const AZ::Vector2 stepSize, const SurfaceTagVector& desiredTags,
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SurfacePointListPerPosition& surfacePointListPerPosition) const = 0;
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virtual SurfaceDataRegistryHandle RegisterSurfaceDataProvider(const SurfaceDataRegistryEntry& entry) = 0;
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virtual void UnregisterSurfaceDataProvider(const SurfaceDataRegistryHandle& handle) = 0;
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virtual void UpdateSurfaceDataProvider(const SurfaceDataRegistryHandle& handle, const SurfaceDataRegistryEntry& entry) = 0;
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virtual SurfaceDataRegistryHandle RegisterSurfaceDataModifier(const SurfaceDataRegistryEntry& entry) = 0;
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virtual void UnregisterSurfaceDataModifier(const SurfaceDataRegistryHandle& handle) = 0;
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virtual void UpdateSurfaceDataModifier(const SurfaceDataRegistryHandle& handle, const SurfaceDataRegistryEntry& entry) = 0;
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// Notify any dependent systems that they need to refresh their surface data for the provided area.
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virtual void RefreshSurfaceData(const AZ::Aabb& dirtyArea) = 0;
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};
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typedef AZ::EBus<SurfaceDataSystemRequests> SurfaceDataSystemRequestBus;
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}
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