1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
138 lines
5.0 KiB
CMake
138 lines
5.0 KiB
CMake
#
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# Copyright (c) Contributors to the Open 3D Engine Project.
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# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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set(FILES
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Source/SystemComponent.cpp
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Source/SystemComponent.h
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Include/PhysX/SystemComponentBus.h
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Include/PhysX/ColliderComponentBus.h
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Include/PhysX/NativeTypeIdentifiers.h
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Include/PhysX/MeshColliderComponentBus.h
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Include/PhysX/MeshAsset.h
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Include/PhysX/HeightFieldAsset.h
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Include/PhysX/HeightFieldAsset.cpp
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Include/PhysX/UserDataTypes.h
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Include/PhysX/UserDataTypes.inl
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Include/PhysX/Utils.h
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Include/PhysX/Utils.inl
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Include/PhysX/MathConversion.h
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Include/PhysX/ComponentTypeIds.h
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Include/PhysX/ForceRegionComponentBus.h
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Include/PhysX/ColliderShapeBus.h
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Include/PhysX/PhysXLocks.h
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Include/PhysX/CharacterControllerBus.h
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Include/PhysX/CharacterGameplayBus.h
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Source/RigidBodyComponent.cpp
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Source/RigidBodyComponent.h
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Source/BaseColliderComponent.cpp
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Source/BaseColliderComponent.h
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Source/MeshColliderComponent.cpp
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Source/MeshColliderComponent.h
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Source/BoxColliderComponent.h
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Source/BoxColliderComponent.cpp
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Source/SphereColliderComponent.h
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Source/SphereColliderComponent.cpp
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Source/CapsuleColliderComponent.h
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Source/CapsuleColliderComponent.cpp
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Source/ShapeColliderComponent.cpp
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Source/ShapeColliderComponent.h
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Source/ForceRegionComponent.cpp
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Source/ForceRegionComponent.h
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Source/StaticRigidBodyComponent.cpp
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Source/StaticRigidBodyComponent.h
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Source/BallJointComponent.cpp
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Source/BallJointComponent.h
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Source/FixedJointComponent.cpp
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Source/FixedJointComponent.h
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Source/HingeJointComponent.cpp
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Source/HingeJointComponent.h
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Source/JointComponent.cpp
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Source/JointComponent.h
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Source/Pipeline/MeshAssetHandler.cpp
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Source/Pipeline/MeshAssetHandler.h
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Source/Pipeline/HeightFieldAssetHandler.cpp
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Source/Pipeline/HeightFieldAssetHandler.h
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Source/Pipeline/StreamWrapper.cpp
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Source/Pipeline/StreamWrapper.h
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Source/Utils.h
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Source/Utils.cpp
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Source/RigidBody.cpp
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Source/RigidBody.h
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Source/RigidBodyStatic.cpp
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Source/RigidBodyStatic.h
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Source/Collision.cpp
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Source/Collision.h
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Source/Shape.h
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Source/Shape.cpp
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Source/Material.cpp
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Source/Material.h
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Source/ForceRegionForces.cpp
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Source/ForceRegionForces.h
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Source/ForceRegion.cpp
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Source/ForceRegion.h
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Source/NameConstants.cpp
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Source/NameConstants.h
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Source/DefaultWorldComponent.cpp
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Source/DefaultWorldComponent.h
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Source/WindProvider.cpp
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Source/WindProvider.h
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Source/PhysXCharacters/API/CharacterController.cpp
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Source/PhysXCharacters/API/CharacterController.h
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Source/PhysXCharacters/API/Ragdoll.cpp
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Source/PhysXCharacters/API/Ragdoll.h
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Source/PhysXCharacters/API/RagdollNode.cpp
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Source/PhysXCharacters/API/RagdollNode.h
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Source/PhysXCharacters/API/CharacterUtils.cpp
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Source/PhysXCharacters/API/CharacterUtils.h
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Source/PhysXCharacters/Components/CharacterControllerComponent.cpp
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Source/PhysXCharacters/Components/CharacterControllerComponent.h
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Source/PhysXCharacters/Components/CharacterGameplayComponent.cpp
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Source/PhysXCharacters/Components/CharacterGameplayComponent.h
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Source/PhysXCharacters/Components/RagdollComponent.cpp
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Source/PhysXCharacters/Components/RagdollComponent.h
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Include/PhysX/Debug/PhysXDebugConfiguration.h
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Include/PhysX/Debug/PhysXDebugInterface.h
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Include/PhysX/Configuration/PhysXConfiguration.h
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Include/PhysX/Joint/Configuration/PhysXJointConfiguration.h
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Source/Common/PhysXSceneQueryHelpers.h
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Source/Common/PhysXSceneQueryHelpers.cpp
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Source/Configuration/PhysXConfiguration.cpp
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Source/Configuration/PhysXSettingsRegistryManager.h
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Source/Configuration/PhysXSettingsRegistryManager.cpp
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Source/Debug/PhysXDebug.h
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Source/Debug/PhysXDebug.cpp
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Source/Debug/Configuration/PhysXDebugConfiguration.cpp
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Source/Joint/PhysXJoint.h
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Source/Joint/PhysXJoint.cpp
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Source/Joint/PhysXJointUtils.h
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Source/Joint/PhysXJointUtils.cpp
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Source/Joint/Configuration/PhysXJointConfiguration.cpp
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Source/Scene/PhysXScene.h
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Source/Scene/PhysXScene.cpp
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Source/Scene/PhysXSceneInterface.h
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Source/Scene/PhysXSceneInterface.cpp
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Source/Scene/PhysXSceneSimulationEventCallback.h
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Source/Scene/PhysXSceneSimulationEventCallback.cpp
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Source/Scene/PhysXSceneSimulationFilterCallback.h
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Source/Scene/PhysXSceneSimulationFilterCallback.cpp
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Source/System/PhysXAllocator.h
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Source/System/PhysXAllocator.cpp
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Source/System/PhysXCookingParams.h
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Source/System/PhysXCookingParams.cpp
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Source/System/PhysXCpuDispatcher.cpp
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Source/System/PhysXCpuDispatcher.h
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Source/System/PhysXJob.cpp
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Source/System/PhysXJob.h
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Source/System/PhysXJointInterface.h
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Source/System/PhysXJointInterface.cpp
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Source/System/PhysXSdkCallbacks.h
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Source/System/PhysXSdkCallbacks.cpp
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Source/System/PhysXSystem.h
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Source/System/PhysXSystem.cpp
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)
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