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135 lines
5.0 KiB
C++
135 lines
5.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/EditContext.h>
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#include <Multiplayer/IMultiplayer.h>
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#include <Multiplayer/Components/NetBindComponent.h>
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#include <Multiplayer/Components/NetworkHierarchyBus.h>
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#include <Multiplayer/Components/NetworkHierarchyChildComponent.h>
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#include <Multiplayer/Components/NetworkHierarchyRootComponent.h>
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namespace Multiplayer
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{
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void NetworkHierarchyChildComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<NetworkHierarchyChildComponent, NetworkHierarchyChildComponentBase>()
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->Version(1);
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<NetworkHierarchyChildComponent>(
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"Network Hierarchy Child", "Declares a network dependency on the root of this hierarchy.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Multiplayer")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
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;
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}
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}
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NetworkHierarchyChildComponentBase::Reflect(context);
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}
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void NetworkHierarchyChildComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC_CE("NetworkTransformComponent"));
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}
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void NetworkHierarchyChildComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC_CE("NetworkHierarchyChildComponent"));
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}
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void NetworkHierarchyChildComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC_CE("NetworkHierarchyChildComponent"));
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incompatible.push_back(AZ_CRC_CE("NetworkHierarchyRootComponent"));
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}
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NetworkHierarchyChildComponent::NetworkHierarchyChildComponent()
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: m_hierarchyRootNetIdChanged([this](NetEntityId rootNetId) {OnHierarchyRootNetIdChanged(rootNetId); })
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{
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}
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void NetworkHierarchyChildComponent::OnInit()
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{
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}
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void NetworkHierarchyChildComponent::OnActivate([[maybe_unused]] EntityIsMigrating entityIsMigrating)
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{
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HierarchyRootAddEvent(m_hierarchyRootNetIdChanged);
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NetworkHierarchyRequestBus::Handler::BusConnect(GetEntityId());
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}
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void NetworkHierarchyChildComponent::OnDeactivate([[maybe_unused]] EntityIsMigrating entityIsMigrating)
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{
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NetworkHierarchyRequestBus::Handler::BusDisconnect();
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}
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bool NetworkHierarchyChildComponent::IsHierarchicalChild() const
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{
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if (GetHierarchyRoot() != InvalidNetEntityId)
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{
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return true;
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}
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return false;
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}
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AZ::Entity* NetworkHierarchyChildComponent::GetHierarchicalRoot() const
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{
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return m_hierarchyRootComponent ? m_hierarchyRootComponent->GetEntity() : nullptr;
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}
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AZStd::vector<AZ::Entity*> NetworkHierarchyChildComponent::GetHierarchicalEntities() const
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{
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if (m_hierarchyRootComponent)
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{
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return m_hierarchyRootComponent->GetHierarchicalEntities();
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}
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return {};
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}
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void NetworkHierarchyChildComponent::SetTopLevelHierarchyRootComponent(NetworkHierarchyRootComponent* hierarchyRoot)
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{
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m_hierarchyRootComponent = hierarchyRoot;
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if (HasController() && GetNetBindComponent()->GetNetEntityRole() == NetEntityRole::Authority)
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{
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NetworkHierarchyChildComponentController* controller = static_cast<NetworkHierarchyChildComponentController*>(GetController());
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if (hierarchyRoot)
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{
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const NetEntityId netRootId = GetNetworkEntityManager()->GetNetEntityIdById(hierarchyRoot->GetEntityId());
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controller->SetHierarchyRoot(netRootId);
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NetworkHierarchyNotificationBus::Event(GetEntityId(), &NetworkHierarchyNotificationBus::Events::OnNetworkHierarchyUpdated, hierarchyRoot->GetEntityId());
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}
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else
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{
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controller->SetHierarchyRoot(InvalidNetEntityId);
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NetworkHierarchyNotificationBus::Event(GetEntityId(), &NetworkHierarchyNotificationBus::Events::OnNetworkHierarchyLeave);
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}
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}
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}
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void NetworkHierarchyChildComponent::OnHierarchyRootNetIdChanged(NetEntityId rootNetId)
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{
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const ConstNetworkEntityHandle rootHandle = GetNetworkEntityManager()->GetEntity(rootNetId);
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if (rootHandle.Exists())
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{
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m_hierarchyRootComponent = rootHandle.FindComponent<NetworkHierarchyRootComponent>();
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}
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else
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{
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m_hierarchyRootComponent = nullptr;
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}
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}
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}
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