Files
o3de/Gems/Maestro/Code/Source/Cinematics/ScreenFaderTrack.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

61 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_CRYMOVIE_SCREENFADERTRACK_H
#define CRYINCLUDE_CRYMOVIE_SCREENFADERTRACK_H
#pragma once
#include "IMovieSystem.h"
#include "AnimTrack.h"
class CScreenFaderTrack
: public TAnimTrack<IScreenFaderKey>
{
public:
AZ_CLASS_ALLOCATOR(CScreenFaderTrack, AZ::SystemAllocator, 0);
AZ_RTTI(CScreenFaderTrack, "{3279BB19-D32D-482E-BD6E-C2DCD8858328}", IAnimTrack);
//-----------------------------------------------------------------------------
//!
CScreenFaderTrack();
~CScreenFaderTrack();
//-----------------------------------------------------------------------------
//! IAnimTrack Method Overriding.
//-----------------------------------------------------------------------------
virtual void GetKeyInfo(int key, const char*& description, float& duration);
virtual void SerializeKey(IScreenFaderKey& key, XmlNodeRef& keyNode, bool bLoading);
void SetFlags(int flags) override;
void PreloadTextures();
ITexture* GetActiveTexture() const;
void SetScreenFaderTrackDefaults();
bool IsTextureVisible() const {return m_bTextureVisible; };
void SetTextureVisible(bool bVisible){m_bTextureVisible = bVisible; };
Vec4 GetDrawColor() const {return m_drawColor; };
void SetDrawColor(Vec4 vDrawColor){m_drawColor = vDrawColor; };
int GetLastTextureID() const { return m_lastTextureID; };
void SetLastTextureID(int nTextureID){ m_lastTextureID = nTextureID; };
bool SetActiveTexture(int index);
static void Reflect(AZ::ReflectContext* context);
private:
void ReleasePreloadedTextures();
std::vector<ITexture*> m_preloadedTextures;
bool m_bTextureVisible;
Vec4 m_drawColor;
int m_lastTextureID;
};
#endif // CRYINCLUDE_CRYMOVIE_SCREENFADERTRACK_H