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* WIP - small legacy cleanup Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * More cleanups + build fixes Use AZstd instead of std types in a few places. Remove m_nameTable. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Legacy code cleanups Remove unused methods using legacy functionality * EditorViewportWidget::AdjustObjectPosition * DisplayContext - remove `renderer` pointer * DisplayContext - log errors when functions using `renderer` are called * CTrackGizmo::DrawAxis - log errors when function uses `renderer`. * Legacy CCamera - remove Project, Unproject and CalcScreenBounds * Remove all unused methods from Cry_GeoDistance.h/Cry_GeoIntersect.h * Remove Lineseg_Triangle from Cry_GeoOverlap.h * IEntityRenderState.h - remove unused types * SMeshColor remove Lerp method and associated constructor. * IMaterial.h - remove unused types and a few methods * IRenderMesh.h - remove a few unused methods and use int8 instead of byte * IRender.h - remove almost all of the contents * IShader.h - remove unused types and a few methods * IStatObj.h - remove unused types and a few methods * SSystemGlobalEnvironment - remove `renderer` pointer * IRenderGraph - remove 2 unused methods * physinterface.h - remove almost all of the contents * CXmlUtils no longer inherits ISystemEventListener * CXmlNode no longer has custom new/delete * Remove IRenderer from some test mocks. Removed files: * CryName.h * Cry_MatrixDiag.h * Cry_XOptimise.h * HeapAllocator.h * IRendererMock.h * PoolAllocator.h Things to consider: * Remove GetMemoryUsage & friends. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Apply review suggestions IMovieSystem.h - remove unused includes. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Move unreachable code to `#if 0` block This is hopefully temporary measure until the original functionality is re-implemented Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix bad merge I messed up. Fix bad merge I messed up, by re-removing FrameProfiler.h from crycommon_files.cmake (this was removed in an earlier commit this morning: https://github.com/o3de/o3de/pull/3394). Signed-off-by: bosnichd <bosnichd@amazon.com> * Update Code/Framework/AzCore/AzCore/std/string/string_view.h Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * implement review suggestion Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * following review, using LYSHINE_ATOM_TODO to guard Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Remove commented out include Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * EditorViewportWidget.cpp: Convert commented out code to guarded one Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> Co-authored-by: bosnichd <bosnichd@amazon.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
92 lines
2.9 KiB
C++
92 lines
2.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "Util/smartptr.h"
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#include "UiAnimViewSequence.h"
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#include <LyShine/Animation/IUiAnimation.h>
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#include "UiEditorAnimationBus.h"
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#include "UiAnimUndoManager.h"
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#include "CryCommon/StlUtils.h"
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#include <IEditor.h>
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struct IUiAnimViewSequenceManagerListener
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{
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virtual void OnSequenceAdded([[maybe_unused]] CUiAnimViewSequence* pSequence) {}
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virtual void OnSequenceRemoved([[maybe_unused]] CUiAnimViewSequence* pSequence) {}
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};
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class CUiAnimViewSequenceManager
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: public IEditorNotifyListener
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, public UiEditorAnimationBus::Handler
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{
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friend class CAbstractUndoSequenceTransaction;
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public:
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CUiAnimViewSequenceManager();
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~CUiAnimViewSequenceManager();
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virtual void OnEditorNotifyEvent(EEditorNotifyEvent event);
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unsigned int GetCount() const { return static_cast<unsigned int>(m_sequences.size()); }
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void CreateSequence(QString name);
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void DeleteSequence(CUiAnimViewSequence* pSequence);
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CUiAnimViewSequence* GetSequenceByName(QString name) const;
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CUiAnimViewSequence* GetSequenceByIndex(unsigned int index) const;
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CUiAnimViewSequence* GetSequenceByAnimSequence(IUiAnimSequence* pAnimSequence) const;
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CUiAnimViewAnimNodeBundle GetAllRelatedAnimNodes(const AZ::Entity* pEntityObject) const;
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CUiAnimViewAnimNode* GetActiveAnimNode(const AZ::Entity* pEntityObject) const;
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void AddListener(IUiAnimViewSequenceManagerListener* pListener) { stl::push_back_unique(m_listeners, pListener); }
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void RemoveListener(IUiAnimViewSequenceManagerListener* pListener) { stl::find_and_erase(m_listeners, pListener); }
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// UI_ANIMATION_REVISIT, made this a singleton for now
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static CUiAnimViewSequenceManager* GetSequenceManager();
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static void Create();
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static void Destroy();
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// UiEditorAnimationInterface
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CUiAnimationContext* GetAnimationContext() override;
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IUiAnimationSystem* GetAnimationSystem() override;
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CUiAnimViewSequence* GetCurrentSequence() override;
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void ActiveCanvasChanged() override;
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// ~UiEditorAnimationInterface
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private:
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void DeleteAllSequences();
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void CreateSequencesFromAnimationSystem();
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void SortSequences();
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void OnSequenceAdded(CUiAnimViewSequence* pSequence);
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void OnSequenceRemoved(CUiAnimViewSequence* pSequence);
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std::vector<IUiAnimViewSequenceManagerListener*> m_listeners;
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std::vector<std::unique_ptr<CUiAnimViewSequence> > m_sequences;
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uint32 m_nextSequenceId;
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// Used to handle object attach/detach
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std::unordered_map<CUiAnimViewNode*, Matrix34> m_prevTransforms;
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static CUiAnimViewSequenceManager* s_instance;
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IUiAnimationSystem* m_animationSystem;
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CUiAnimationContext* m_animationContext;
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UiAnimUndoManager m_undoManager;
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};
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