Files
o3de/Gems/EMotionFX/Code/Tests/Mocks/AnimGraphNode.h
T
Chris Burel 4034195bdc Convert EMotionFX runtime uint32 -> size_t
This allows the EMotionFX runtime to compile with `/we4267` enabled, which
emits a warning when converting from `size_t` to a smaller type. All tests
for the runtime have been updated accordingly, and they pass.

In instances where a range-for loop could be used, or a std algorithm, that
was used instead of using `size_t numItems = vec.size()` and a for loop.

Casts to `uint32` were removed where possible. Some places remain, like in
the file formats.

Signed-off-by: Chris Burel <burelc@amazon.com>
2021-08-09 09:22:31 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
namespace EMotionFX
{
class AnimGraphNode
: public AnimGraphObject
{
public:
AZ_RTTI(AnimGraphNode, "{7F1C0E1D-4D32-4A6D-963C-20193EA28F95}", AnimGraphObject)
MOCK_CONST_METHOD1(CollectOutgoingConnections, void(AZStd::vector<AZStd::pair<BlendTreeConnection*, AnimGraphNode*>>& outConnections));
MOCK_CONST_METHOD2(CollectOutgoingConnections, void(AZStd::vector<AZStd::pair<BlendTreeConnection*, AnimGraphNode*>>& outConnections, const size_t portIndex));
MOCK_CONST_METHOD1(FindOutputPortIndex, size_t(const AZStd::string& name));
};
} // namespace EMotionFX