43b474a4b2
* fix project centric set current * Adding newline to project.json template * Adding newline to engine.json * Changed register -this-engine to be data driven * adding build server support * fix log dir * fix add remove * fix template creation for restricted * fix typos and descriptions * Add newline to the end of template.json * Adding newline to the end of assets_scan_folders.seteg * current_project in global project that creates/edits the .o3de/Registry/bootstrap.setreg * fix the build server flags * fix the o3de manifest server portion * disable project manager tests for now. Its changed too much and lytestools is not working at the moment. I will get back to this later. * fix the Mac build config * disable project_test, this is the project manager. It has changed too much for these tests to work at the moment. I'll get back to them Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
105 lines
4.0 KiB
CMake
105 lines
4.0 KiB
CMake
# {BEGIN_LICENSE}
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# All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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# its licensors.
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#
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# For complete copyright and license terms please see the LICENSE at the root of this
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# distribution (the "License"). All use of this software is governed by the License,
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# or, if provided, by the license below or the license accompanying this file. Do not
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# remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# {END_LICENSE}
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# Currently we are in the ${Name}/Code folder: ${CMAKE_CURRENT_LIST_DIR}
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# Get the platform specific folder ${pal_dir} for the current folder: ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME}
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# Note: ly_get_list_relative_pal_filename will take care of the details for us, as this may be a restricted platform
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# in which case it will see if that platform is present here or in the restricted folder.
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# i.e. It could here : ${Name}/Code/Platform/<platorm_name> or
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# <restricted_folder>/<platform_name>/${Name}/Code
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ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${o3de_project_restricted_path} ${o3de_project_path} ${o3de_project_name})
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# Now that we have the platform abstraction layer (PAL) folder for this folder, thats where we will find the
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# traits for this platform. Traits for a platform are defines for things like whether or not something in this project
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# is supported by this platform.
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include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
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# Now that we have loaded our project traits for this platform, see if this project is even supported on this platform.
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# If its not supported we just return after including the unsupported.
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if(NOT PAL_TRAIT_${NameUpper}_SUPPORTED)
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return()
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endif()
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# We are on a supported platform, so add the ${Name} target
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# Note: We include the common files and the platform specific files which are set in ${NameLower}_files.cmake and
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# in ${pal_dir}/${NameLower}_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
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ly_add_target(
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NAME ${Name}.Static STATIC
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NAMESPACE Project
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FILES_CMAKE
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${NameLower}_files.cmake
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${pal_dir}/${NameLower}_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
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INCLUDE_DIRECTORIES
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PUBLIC
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Include
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BUILD_DEPENDENCIES
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PRIVATE
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AZ::AzGameFramework
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Gem::Atom_AtomBridge.Static
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)
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ly_add_target(
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NAME ${Name} ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
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NAMESPACE Project
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FILES_CMAKE
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${NameLower}_shared_files.cmake
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${pal_dir}/${NameLower}_shared_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
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INCLUDE_DIRECTORIES
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PUBLIC
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Include
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BUILD_DEPENDENCIES
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PRIVATE
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Project::${Name}.Static
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AZ::AzCore
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)
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################################################################################
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# Gem dependencies
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################################################################################
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ly_add_project_dependencies(
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PROJECT_NAME
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${Name}
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TARGETS
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${Name}.GameLauncher
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DEPENDENCIES_FILES
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runtime_dependencies.cmake
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${pal_dir}/${PAL_PLATFORM_NAME_LOWERCASE}_runtime_dependencies.cmake
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)
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if(PAL_TRAIT_BUILD_HOST_TOOLS)
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ly_add_project_dependencies(
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PROJECT_NAME
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${Name}
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TARGETS
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AssetBuilder
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AssetProcessor
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AssetProcessorBatch
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Editor
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DEPENDENCIES_FILES
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tool_dependencies.cmake
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${pal_dir}/${PAL_PLATFORM_NAME_LOWERCASE}_tool_dependencies.cmake
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)
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endif()
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if(PAL_TRAIT_BUILD_SERVER_SUPPORTED)
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ly_add_project_dependencies(
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PROJECT_NAME
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${Name}
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TARGETS
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${Name}.ServerLauncher
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DEPENDENCIES_FILES
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server_dependencies.cmake
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${pal_dir}/${PAL_PLATFORM_NAME_LOWERCASE}_server_dependencies.cmake
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)
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set_property(GLOBAL APPEND PROPERTY LY_LAUNCHER_SERVER_PROJECTS ${Name})
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endif()
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