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48 lines
2.2 KiB
C++
48 lines
2.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <Source/AutoGen/LocalPredictionPlayerInputComponent.AutoComponent.h>
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namespace Multiplayer
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{
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class LocalPredictionPlayerInputComponent
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: public LocalPredictionPlayerInputComponentBase
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{
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public:
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AZ_MULTIPLAYER_COMPONENT(Multiplayer::LocalPredictionPlayerInputComponent, s_localPredictionPlayerInputComponentConcreteUuid, Multiplayer::LocalPredictionPlayerInputComponentBase);
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static void Reflect([[maybe_unused]] AZ::ReflectContext* context);
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void OnInit() override {}
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void OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating) override {}
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void OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating) override {}
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};
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class LocalPredictionPlayerInputComponentController
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: public LocalPredictionPlayerInputComponentControllerBase
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{
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public:
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LocalPredictionPlayerInputComponentController(LocalPredictionPlayerInputComponent& parent) : LocalPredictionPlayerInputComponentControllerBase(parent) {}
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void OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating) override {}
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void OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating) override {}
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void HandleSendClientInput(const Multiplayer::NetworkInputVector& inputArray, const uint32_t& stateHash, const AzNetworking::PacketEncodingBuffer& clientState) override;
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void HandleSendMigrateClientInput(const Multiplayer::MigrateNetworkInputVector& inputArray) override;
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void HandleSendClientInputCorrection(const Multiplayer::ClientInputId& inputId, const AzNetworking::PacketEncodingBuffer& correction) override;
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};
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}
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