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o3de/Code/Tools/SceneAPI/SceneData/Behaviors/ScriptProcessorRuleBehavior.h

56 lines
2.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <SceneAPI/SceneData/SceneDataConfiguration.h>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SceneCore/Components/BehaviorComponent.h>
#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
namespace AzToolsFramework
{
class EditorPythonEventsInterface;
}
namespace AZ
{
namespace SceneAPI
{
namespace Behaviors
{
class SCENE_DATA_CLASS ScriptProcessorRuleBehavior
: public SceneCore::BehaviorComponent
, public Events::AssetImportRequestBus::Handler
{
public:
AZ_COMPONENT(ScriptProcessorRuleBehavior, "{24054E73-1B92-43B0-AC13-174B2F0E3F66}", SceneCore::BehaviorComponent);
~ScriptProcessorRuleBehavior() override = default;
SCENE_DATA_API void Activate() override;
SCENE_DATA_API void Deactivate() override;
static void Reflect(ReflectContext* context);
// AssetImportRequestBus::Handler
SCENE_DATA_API Events::ProcessingResult UpdateManifest(
Containers::Scene& scene,
ManifestAction action,
RequestingApplication requester) override;
private:
AzToolsFramework::EditorPythonEventsInterface* m_editorPythonEventsInterface = nullptr;
};
} // namespace SceneData
} // namespace SceneAPI
} // namespace AZ