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o3de/Code/Tools/SceneAPI/SceneData/GraphData/BoneData.h

38 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <SceneAPI/SceneData/SceneDataConfiguration.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IBoneData.h>
namespace AZ
{
class ReflectContext;
namespace SceneData
{
namespace GraphData
{
class SCENE_DATA_CLASS BoneData
: public AZ::SceneAPI::DataTypes::IBoneData
{
public:
AZ_RTTI(BoneData, "{EDFB7CDB-DA39-41F1-800D-1E10421849E5}", AZ::SceneAPI::DataTypes::IBoneData);
SCENE_DATA_API void SetWorldTransform(const SceneAPI::DataTypes::MatrixType& transform);
SCENE_DATA_API const SceneAPI::DataTypes::MatrixType& GetWorldTransform() const override;
static void Reflect(ReflectContext* context);
protected:
SceneAPI::DataTypes::MatrixType m_worldTransform;
};
} // namespace GraphData
} // namespace SceneData
} // namespace AZ