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o3de/Code/Tools/SceneAPI/SDKWrapper/NodeWrapper.h
T
AMZN-stankowi 73522e90c9 FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed files

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* More FBX -> Scene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
2021-07-01 15:46:55 -07:00

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1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/RTTI/RTTI.h>
struct aiNode;
namespace AZ
{
namespace SDKNode
{
class NodeWrapper
{
public:
AZ_RTTI(NodeWrapper, "{5EB0897B-9728-44B7-B056-BA34AAF14715}");
NodeWrapper() = default;
NodeWrapper(aiNode* aiNode);
virtual ~NodeWrapper();
enum CurveNodeComponent
{
Component_X,
Component_Y,
Component_Z
};
aiNode* GetAssImpNode();
virtual const char* GetName() const;
virtual AZ::u64 GetUniqueId() const;
virtual int GetMaterialCount() const;
virtual int GetChildCount()const;
virtual const std::shared_ptr<NodeWrapper> GetChild(int childIndex) const;
aiNode* m_assImpNode = nullptr;
};
} //namespace Node
} //namespace AZ