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0bd86cf0a4f7bf3a2f5a2bec63f420872a71d558
o3de/Gems/Multiplayer/Code/Source/Editor
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Gene Walters 02590a1766 AzCoreLogSink will check if it's running in an editor-server and will allow stdouts
Signed-off-by: Gene Walters <genewalt@amazon.com>
2021-11-20 14:48:48 -08:00
..
MultiplayerEditorConnection.cpp
Removal and Replacement of the CryTimer (gEnv->pTimer) (#5409)
2021-11-15 12:11:58 +00:00
MultiplayerEditorConnection.h
Switch to use the new ComponentApplicationLifecycle system to listen for legacy systems to be ready
2021-11-05 12:23:00 -07:00
MultiplayerEditorGem.cpp
Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas.
2021-10-18 21:47:40 -07:00
MultiplayerEditorGem.h
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
MultiplayerEditorSystemComponent.cpp
AzCoreLogSink will check if it's running in an editor-server and will allow stdouts
2021-11-20 14:48:48 -08:00
MultiplayerEditorSystemComponent.h
Moving CommunicatorTracePrinter to a place that AP and Multiplayer gem can use it. MultiplayerEditorSystemComponent now watching the server process and pumping the trace printer. Wip; for some reason not all the server logs are reaching the editor
2021-11-09 11:11:15 -08:00
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