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o3de/AutomatedTesting/Gem/PythonTests/Blast/tests/Blast_ActorSplitsAfterStres...

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Python

"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import os
import sys
sys.path.append(os.path.dirname(os.path.abspath(__file__)))
def Blast_ActorSplitsAfterStressDamage():
from BaseDamageTest import base_run as internal_run
from BlastUtils import Constants
def StressDamage(target_id, position):
force = azlmbr.object.construct('Vector3', 0.0, 0.0, -100.0) # Should be enough to break `brittle` objects
azlmbr.destruction.BlastFamilyDamageRequestBus(azlmbr.bus.Event, "Stress Damage", target_id,
position, force)
internal_run(StressDamage)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Blast_ActorSplitsAfterStressDamage)