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57 lines
2.0 KiB
C++
57 lines
2.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/containers/vector.h>
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#include <Atom/RPI.Reflect/Model/ModelAsset.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzCore/Component/Component.h>
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namespace Blast
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{
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class EditorBlastMeshDataComponent;
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//! An interface that is responsible for providing meshes of chunks.
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class BlastMeshData
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{
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public:
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virtual ~BlastMeshData() = default;
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virtual const AZ::Data::Asset<AZ::RPI::ModelAsset>& GetMeshAsset(size_t index) const = 0;
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virtual const AZStd::vector<AZ::Data::Asset<AZ::RPI::ModelAsset>>& GetMeshAssets() const = 0;
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};
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//! Component that stores meshes for the blast family to use during game time.
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class BlastMeshDataComponent
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: public AZ::Component
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, public BlastMeshData
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{
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public:
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AZ_COMPONENT(BlastMeshDataComponent, "{8910FB8D-D474-443B-93EC-84E4A595ADDF}", AZ::Component);
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BlastMeshDataComponent() = default;
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BlastMeshDataComponent(const AZStd::vector<AZ::Data::Asset<AZ::RPI::ModelAsset>>& meshAssets);
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~BlastMeshDataComponent() = default;
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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// AZ::Component interface implementation
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void Activate() override {}
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void Deactivate() override {}
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const AZ::Data::Asset<AZ::RPI::ModelAsset>& GetMeshAsset(size_t index) const override;
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const AZStd::vector<AZ::Data::Asset<AZ::RPI::ModelAsset>>& GetMeshAssets() const override;
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private:
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// Reflected data
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AZStd::vector<AZ::Data::Asset<AZ::RPI::ModelAsset>> m_meshAssets;
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};
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} // namespace Blast
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