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83 lines
3.3 KiB
C++
83 lines
3.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Components/BlastFamilyComponentNotificationBusHandler.h>
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namespace Blast
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{
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BlastFamilyComponentNotificationBusHandler::BlastFamilyComponentNotificationBusHandler()
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{
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m_events.resize(static_cast<int>(Function::Count));
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SetEvent(&BlastFamilyComponentNotificationBusHandler::OnActorCreatedDummy, "On Actor Created");
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SetEvent(&BlastFamilyComponentNotificationBusHandler::OnActorDestroyedDummy, "On Actor Destroyed");
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}
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void BlastFamilyComponentNotificationBusHandler::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->EBus<BlastFamilyComponentNotificationBus>("BlastFamilyComponentNotificationBus")
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->Attribute(AZ::Script::Attributes::Module, "destruction")
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->Attribute(AZ::Script::Attributes::Category, "Blast")
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->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
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->Handler<BlastFamilyComponentNotificationBusHandler>();
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}
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}
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void BlastFamilyComponentNotificationBusHandler::Disconnect()
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{
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BusDisconnect();
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}
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bool BlastFamilyComponentNotificationBusHandler::Connect(AZ::BehaviorValueParameter* id)
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{
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return AZ::Internal::EBusConnector<BlastFamilyComponentNotificationBusHandler>::Connect(this, id);
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}
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bool BlastFamilyComponentNotificationBusHandler::IsConnected()
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{
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return AZ::Internal::EBusConnector<BlastFamilyComponentNotificationBusHandler>::IsConnected(this);
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}
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bool BlastFamilyComponentNotificationBusHandler::IsConnectedId(AZ::BehaviorValueParameter* id)
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{
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return AZ::Internal::EBusConnector<BlastFamilyComponentNotificationBusHandler>::IsConnectedId(this, id);
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}
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int BlastFamilyComponentNotificationBusHandler::GetFunctionIndex(const char* functionName) const
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{
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if (strcmp(functionName, "On Actor Created") == 0) {
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return static_cast<int>(Function::OnActorCreated);
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}
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if (strcmp(functionName, "On Actor Destroyed") == 0) {
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return static_cast<int>(Function::OnActorDestroyed);
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}
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return -1;
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}
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void BlastFamilyComponentNotificationBusHandler::OnActorCreatedDummy([[maybe_unused]] BlastActorData blastActor)
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{
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// This is never invoked, and only used for type deduction when calling SetEvent
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}
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void BlastFamilyComponentNotificationBusHandler::OnActorDestroyedDummy([[maybe_unused]] BlastActorData blastActor)
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{
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// This is never invoked, and only used for type deduction when calling SetEvent
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}
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void BlastFamilyComponentNotificationBusHandler::OnActorCreated(const BlastActor& blastActor)
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{
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Call(static_cast<int>(Function::OnActorCreated), BlastActorData(blastActor));
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}
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void BlastFamilyComponentNotificationBusHandler::OnActorDestroyed(const BlastActor& blastActor)
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{
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Call(static_cast<int>(Function::OnActorDestroyed), BlastActorData(blastActor));
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}
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} // namespace Blast
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