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o3de/Code/Framework/AzToolsFramework/Tests/Prefab/Benchmark/PrefabLoadBenchmarks.cpp

54 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#if defined(HAVE_BENCHMARK)
#include <Prefab/Benchmark/PrefabBenchmarkFixture.h>
namespace Benchmark
{
using BM_PrefabLoad = BM_Prefab;
using namespace AzToolsFramework::Prefab;
BENCHMARK_DEFINE_F(BM_PrefabLoad, LoadPrefab_Basic)(::benchmark::State& state)
{
const unsigned int numTemplates = static_cast<unsigned int>(state.range());
CreateFakePaths(numTemplates);
for ([[maybe_unused]] auto _ : state)
{
state.PauseTiming();
SetUpMockValidatorForReadPrefab();
m_prefabLoaderInterface = AZ::Interface<PrefabLoaderInterface>::Get();
state.ResumeTiming();
for (unsigned int templateCounter = 0; templateCounter < numTemplates; ++templateCounter)
{
m_prefabLoaderInterface->LoadTemplateFromFile(m_paths[templateCounter]);
}
state.PauseTiming();
ResetPrefabSystem();
state.ResumeTiming();
}
state.SetComplexityN(numTemplates);
}
BENCHMARK_REGISTER_F(BM_PrefabLoad, LoadPrefab_Basic)
->RangeMultiplier(10)
->Range(100, 1000)
->Unit(benchmark::kMillisecond)
->Complexity();
}
#endif