4014cacff8
* Creating Builder variant aliases for all Asset Gems * Added an AssetGem template for creating an Asset Gem The AssetGem template is meant for non-code Gems * Updated the engine_template.py commands to use pathlib Each of the four commands: create-template, create-from-template, create-project and create-gem have been updated to use pathlib.Path or any path manipulation Fix several python errors when instantiating a template with missing o3de objects. For example attempting to use the create-project command with the "DefaultGem" template would result in a python exception instaed of a error log and a return value 0.. Added a **force** option to the engine_template commands to force overriding of existing files * Optimized search through text files when the create-template command is run when attempting to replace the license text section * Adding a Minimal Project Template that contains the minimal set of gems as stated by UX * Minor changes to the DefaultProject template. Added a license section to the EngineFinder.cmake * Adding the MinimalProject to the engine.json file
16 lines
444 B
JSON
16 lines
444 B
JSON
{
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"project_name": "${Name}",
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"origin": "The primary repo for ${Name} goes here: i.e. http://www.mydomain.com",
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"license": "What license ${Name} uses goes here: i.e. https://opensource.org/licenses/MIT",
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"display_name": "${Name}",
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"summary": "A short description of ${Name}.",
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"canonical_tags": [
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"Project"
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],
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"user_tags": [
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"${Name}"
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],
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"icon_path": "preview.png",
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"engine": "o3de"
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}
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