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o3de/Code/CryEngine/CryCommon/LyShine/Bus/UiRadioButtonCommunicationBus.h
T
2021-06-23 10:55:22 -07:00

37 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
#include <LyShine/UiBase.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
//! Interface class that a radio button component needs to implement. This interface allows the
//! radio button group to communicate with the radio button itself
class UiRadioButtonCommunicationInterface
: public AZ::ComponentBus
{
public: // member functions
virtual ~UiRadioButtonCommunicationInterface() {}
//! Used by the group to set the state of the radio button
//! \param The new desired state of the radio button.
//! \param Whether the button should inform listeners that it was changed.
virtual void SetState(bool isOn, bool sendNotifications) = 0;
//! Set the radio button group
virtual void SetGroup(AZ::EntityId group) = 0;
public: // static member data
//! Only one component on an entity can implement the events
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
};
typedef AZ::EBus<UiRadioButtonCommunicationInterface> UiRadioButtonCommunicationBus;