37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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#include <LyShine/UiBase.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//! Interface class that a radio button component needs to implement. This interface allows the
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//! radio button group to communicate with the radio button itself
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class UiRadioButtonCommunicationInterface
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: public AZ::ComponentBus
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{
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public: // member functions
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virtual ~UiRadioButtonCommunicationInterface() {}
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//! Used by the group to set the state of the radio button
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//! \param The new desired state of the radio button.
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//! \param Whether the button should inform listeners that it was changed.
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virtual void SetState(bool isOn, bool sendNotifications) = 0;
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//! Set the radio button group
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virtual void SetGroup(AZ::EntityId group) = 0;
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public: // static member data
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//! Only one component on an entity can implement the events
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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};
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typedef AZ::EBus<UiRadioButtonCommunicationInterface> UiRadioButtonCommunicationBus;
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