82 lines
2.8 KiB
C++
82 lines
2.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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#include <LyShine/UiBase.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//! Interface class that a radio button component needs to implement. A radio button component
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//! provides functionality for a button that can be turned on or off and is dependent on the other
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//! radio buttons in the same radio button group. This interface is designed to be used in
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//! conjunction with the UiRadioButtonGroupInterface, which describes the group for radio buttons.
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class UiRadioButtonInterface
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: public AZ::ComponentBus
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{
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public: // member functions
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virtual ~UiRadioButtonInterface() {}
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//! Query the state of the radio button
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//! \return The current state for the radio button.
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virtual bool GetState() = 0;
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//! Get the radio button group
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virtual AZ::EntityId GetGroup() = 0;
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//! Get the optional checked (ON) entity
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virtual AZ::EntityId GetCheckedEntity() = 0;
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//! Set the optional checked (ON) entity
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virtual void SetCheckedEntity(AZ::EntityId entityId) = 0;
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//! Get the optional unchecked (OFF) entity
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virtual AZ::EntityId GetUncheckedEntity() = 0;
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//! Set the optional unchecked (OFF) entity
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virtual void SetUncheckedEntity(AZ::EntityId entityId) = 0;
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//! Get the action triggered when turned on
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virtual const LyShine::ActionName& GetTurnOnActionName() = 0;
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//! Set the action triggered when turned on
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virtual void SetTurnOnActionName(const LyShine::ActionName& actionName) = 0;
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//! Get the action triggered when turned off
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virtual const LyShine::ActionName& GetTurnOffActionName() = 0;
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//! Set the action triggered when turned off
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virtual void SetTurnOffActionName(const LyShine::ActionName& actionName) = 0;
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//! Get the action triggered when changed
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virtual const LyShine::ActionName& GetChangedActionName() = 0;
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//! Set the action triggered when changed
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virtual void SetChangedActionName(const LyShine::ActionName& actionName) = 0;
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public: // static member data
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//! Only one component on a entity can implement the events
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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};
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typedef AZ::EBus<UiRadioButtonInterface> UiRadioButtonBus;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class UiRadioButtonNotifications
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: public AZ::ComponentBus
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{
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public: // member functions
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virtual ~UiRadioButtonNotifications() {}
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//! Notify listeners that the radio button state has changed
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virtual void OnRadioButtonStateChange([[maybe_unused]] bool checked) {}
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};
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typedef AZ::EBus<UiRadioButtonNotifications> UiRadioButtonNotificationBus;
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