42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class UiImageSequenceInterface
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: public AZ::ComponentBus
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{
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public: // types
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enum class ImageType : int32_t
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{
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Stretched, //!< the texture is stretched to fit the rect without maintaining aspect ratio
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Fixed, //!< the texture is not stretched at all
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StretchedToFit, //!< the texture is scaled to fit the rect while maintaining aspect ratio
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StretchedToFill //!< the texture is scaled to fill the rect while maintaining aspect ratio
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};
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public: // member functions
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virtual ~UiImageSequenceInterface() {}
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//! Gets the type of the image
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virtual ImageType GetImageType() = 0;
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//! Sets the type of the image
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virtual void SetImageType(ImageType imageType) = 0;
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public: // static member data
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//! Only one component on a entity can implement the events
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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};
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typedef AZ::EBus<UiImageSequenceInterface> UiImageSequenceBus;
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