53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class UiEditorInterface
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: public AZ::ComponentBus
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{
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public: // member functions
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virtual ~UiEditorInterface() {}
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//! Test if this entity should be visible in the Ui Canvas Editor
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virtual bool GetIsVisible() = 0;
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//! Set whether this entity should be visible in the Ui Canvas Editor
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virtual void SetIsVisible(bool isVisible) = 0;
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//! Test if this entity is selectable in the UI Canvas Editor
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virtual bool GetIsSelectable() = 0;
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//! Set whether this entity is selectable in the UI Canvas Editor
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virtual void SetIsSelectable(bool isSelectable) = 0;
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//! Test if this entity is currently selected in the UI Canvas Editor
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virtual bool GetIsSelected() = 0;
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//! Set whether this entity is currently selected in the UI Canvas Editor
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virtual void SetIsSelected(bool isSelected) = 0;
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//! Test if this entity is currently expanded in the UI Canvas Editor
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virtual bool GetIsExpanded() = 0;
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//! Set whether this entity is currently expanded in the UI Canvas Editor
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virtual void SetIsExpanded(bool isExpanded) = 0;
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//! Test if all the parents of this UI element are visible in the editor
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virtual bool AreAllAncestorsVisible() = 0;
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public: // static member data
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//! Only one component on a entity can implement the events
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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};
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typedef AZ::EBus<UiEditorInterface> UiEditorBus;
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