You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
100 lines
3.4 KiB
C++
100 lines
3.4 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <AzCore/Component/EntityId.h>
|
|
#include <AzCore/Asset/AssetCommon.h>
|
|
#include <Editor/Assets/ScriptCanvasAssetTrackerBus.h>
|
|
|
|
#include <ScriptCanvas/Bus/RequestBus.h>
|
|
#include <ScriptCanvas/Core/Core.h>
|
|
|
|
namespace ScriptCanvasEditor
|
|
{
|
|
class ScriptCanvasAsset;
|
|
|
|
/*! ScriptCanvasAssetHolder
|
|
Wraps a ScriptCanvasAsset reference and registers for the individual AssetBus events
|
|
for saving, loading and unloading the asset.
|
|
The ScriptCanvasAsset Holder contains functionality for activating the ScriptCanvasEntity stored on the reference asset
|
|
as well as attempting to open the ScriptCanvasAsset within the ScriptCanvas Editor.
|
|
It also provides the EditContext reflection for opening the asset in the ScriptCanvas Editor via a button
|
|
*/
|
|
class ScriptCanvasAssetHolder
|
|
: AssetTrackerNotificationBus::Handler
|
|
, AZ::Data::AssetBus::Handler
|
|
{
|
|
public:
|
|
AZ_RTTI(ScriptCanvasAssetHolder, "{3E80CEE3-2932-4DC1-AADF-398FDDC6DEFE}");
|
|
AZ_CLASS_ALLOCATOR(ScriptCanvasAssetHolder, AZ::SystemAllocator, 0);
|
|
|
|
using ScriptChangedCB = AZStd::function<void(AZ::Data::AssetId)>;
|
|
|
|
ScriptCanvasAssetHolder() = default;
|
|
~ScriptCanvasAssetHolder() override;
|
|
|
|
static void Reflect(AZ::ReflectContext* context);
|
|
|
|
void Init(AZ::EntityId ownerId = AZ::EntityId(), AZ::ComponentId componentId = AZ::ComponentId());
|
|
|
|
const AZ::Data::AssetType& GetAssetType() const;
|
|
void ClearAsset();
|
|
|
|
void SetAsset(AZ::Data::AssetId fileAssetId);
|
|
AZ::Data::AssetId GetAssetId() const;
|
|
|
|
ScriptCanvas::ScriptCanvasId GetScriptCanvasId() const;
|
|
|
|
void LaunchScriptCanvasEditor(const AZ::Data::AssetId&, const AZ::Data::AssetType&) const;
|
|
void OpenEditor() const;
|
|
|
|
void SetScriptChangedCB(const ScriptChangedCB&);
|
|
void Load(AZ::Data::AssetId fileAssetId);
|
|
void LoadMemoryAsset(AZ::Data::AssetId fileAssetId);
|
|
|
|
//! AZ::Data::AssetBus
|
|
void OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
|
|
////
|
|
|
|
const AZStd::string_view GetAssetHint() const
|
|
{
|
|
if (m_scriptCanvasAsset)
|
|
{
|
|
return m_scriptCanvasAsset.GetHint().c_str();
|
|
}
|
|
|
|
if (m_memoryScriptCanvasAsset)
|
|
{
|
|
return m_memoryScriptCanvasAsset.GetHint().c_str();
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
protected:
|
|
|
|
//=====================================================================
|
|
// AssetTrackerNotificationBus
|
|
void OnAssetReady(const ScriptCanvasMemoryAsset::pointer asset) override;
|
|
//=====================================================================
|
|
|
|
//! Reloads the Script From the AssetData if it has changed
|
|
AZ::u32 OnScriptChanged();
|
|
|
|
AZ::Data::Asset<ScriptCanvasAsset> m_scriptCanvasAsset;
|
|
AZ::Data::Asset<ScriptCanvasAsset> m_memoryScriptCanvasAsset;
|
|
|
|
TypeDefs::EntityComponentId m_ownerId; // Id of Entity which stores this AssetHolder object
|
|
ScriptChangedCB m_scriptNotifyCallback;
|
|
|
|
bool m_triggeredLoad = false;
|
|
};
|
|
|
|
}
|