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o3de/Gems/Maestro/Code/Source/Components/EditorSequenceAgentComponent.h

88 lines
3.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
#include <Maestro/Bus/EditorSequenceAgentComponentBus.h>
#include "SequenceAgent.h"
namespace AzToolsFramework
{
namespace Components
{
class TransformComponent;
}
}
namespace Maestro
{
class EditorSequenceAgentComponent
: public AzToolsFramework::Components::EditorComponentBase
, public EditorSequenceAgentComponentRequestBus::MultiHandler
, public SequenceAgentComponentRequestBus::MultiHandler
, public SequenceAgent
, public EditorSequenceAgentComponentNotificationBus::MultiHandler
{
public:
AZ_EDITOR_COMPONENT(EditorSequenceAgentComponent, "{D90A3A45-CA0C-4ED7-920A-41D50557D67B}");
//////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Activate() override;
void Deactivate() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// EditorSequenceAgentComponentRequestBus::Handler Interface
void GetAllAnimatableProperties(IAnimNode::AnimParamInfos& properties, AZ::ComponentId componentId) override;
void GetAnimatableComponents(AZStd::vector<AZ::ComponentId>& animatableComponentIds) override;
//~EditorSequenceAgentComponentRequestBus::Handler Interface //////////////////
//////////////////////////////////////////////////////////////////////////
// SequenceAgentComponentRequestBus::Handler Interface
void ConnectSequence(const AZ::EntityId& sequenceEntityId) override;
void DisconnectSequence() override;
AZ::Uuid GetAnimatedAddressTypeId(const AnimatablePropertyAddress& animatableAddress) override;
void GetAnimatedPropertyValue(AnimatedValue& returnValue, const AnimatablePropertyAddress& animatableAddress) override;
bool SetAnimatedPropertyValue(const AnimatablePropertyAddress& animatableAddress, const AnimatedValue& value) override;
void GetAssetDuration(AnimatedValue& returnValue, AZ::ComponentId componentId, const AZ::Data::AssetId& assetId) override;
//~SequenceAgentComponentRequestBus::Handler Interface //////////////////
protected:
// Required Reflect function.
static void Reflect(AZ::ReflectContext* context);
// Optional functions for defining provided and dependent services.
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
dependent.push_back(AZ_CRC("TransformService", 0x8ee22c50));
}
// Override from SequenceAgent
const AZ::Uuid& GetComponentTypeUuid(const AZ::Component& component) const override;
// Get all of the components available on the current entity.
void GetEntityComponents(AZ::Entity::ComponentArrayType& entityComponents) const override;
////////////////////////////////////////////////////////////////////////
void BuildGameEntity(AZ::Entity* gameEntity) override;
////////////////////////////////////////////////////////////////////////
private:
// connect and disconnect to all SequenceComponents registered with us
void ConnectAllSequences();
void DisconnectAllSequences();
// set of ids of all unique Entities with SequenceComponent instances connected to this Agent
AZStd::unordered_set<AZ::EntityId> m_sequenceEntityIds;
};
} // namespace Maestro