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o3de/Code/Editor/UndoViewPosition.cpp

68 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : Undo for Python function (PySetCurrentViewPosition)
#include "EditorDefs.h"
#include "UndoViewPosition.h"
// Editor
#include "ViewManager.h"
CUndoViewPosition::CUndoViewPosition(const QString& pUndoDescription)
{
m_undoDescription = pUndoDescription;
CViewport* pRenderViewport = GetIEditor()->GetViewManager()->GetGameViewport();
if (pRenderViewport)
{
Matrix34 tm = pRenderViewport->GetViewTM();
m_undo = tm.GetTranslation();
}
}
int CUndoViewPosition::GetSize()
{
return sizeof(*this);
}
QString CUndoViewPosition::GetDescription()
{
return m_undoDescription;
}
void CUndoViewPosition::Undo(bool bUndo)
{
CViewport* pRenderViewport = GetIEditor()->GetViewManager()->GetGameViewport();
if (pRenderViewport)
{
Matrix34 tm = pRenderViewport->GetViewTM();
if (bUndo)
{
m_redo = tm.GetTranslation();
}
tm.SetTranslation(m_undo);
pRenderViewport->SetViewTM(tm);
}
}
void CUndoViewPosition::Redo()
{
CViewport* pRenderViewport = GetIEditor()->GetViewManager()->GetGameViewport();
if (pRenderViewport)
{
Matrix34 tm = pRenderViewport->GetViewTM();
tm.SetTranslation(m_redo);
pRenderViewport->SetViewTM(tm);
}
}