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o3de/Code/Editor/TrackView/AtomOutputFrameCapture.cpp

121 lines
5.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "AtomOutputFrameCapture.h"
#include <Atom/RPI.Public/Pass/Specific/RenderToTexturePass.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <Atom/RPI.Public/Scene.h>
#include <Atom/RPI.Public/View.h>
#include <Atom/RPI.Reflect/System/RenderPipelineDescriptor.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Math/MatrixUtils.h>
#include <AzCore/Name/Name.h>
#include <AzFramework/Entity/GameEntityContextBus.h>
#include <AzFramework/Scene/Scene.h>
#include <AzFramework/Scene/SceneSystemInterface.h>
namespace TrackView
{
void AtomOutputFrameCapture::CreatePipeline(
AZ::RPI::Scene& scene, const AZStd::string& pipelineName, const uint32_t width, const uint32_t height)
{
AZ::RPI::RenderPipelineDescriptor pipelineDesc;
pipelineDesc.m_mainViewTagName = "MainCamera"; // must be "MainCamera"
pipelineDesc.m_name = pipelineName;
pipelineDesc.m_rootPassTemplate = "MainPipelineRenderToTexture";
pipelineDesc.m_renderSettings.m_multisampleState.m_samples = 4;
m_renderPipeline = AZ::RPI::RenderPipeline::CreateRenderPipeline(pipelineDesc);
if (auto renderToTexturePass = azrtti_cast<AZ::RPI::RenderToTexturePass*>(m_renderPipeline->GetRootPass().get()))
{
renderToTexturePass->ResizeOutput(width, height);
}
scene.AddRenderPipeline(m_renderPipeline);
// rendering pipeline has a tree structure
m_passHierarchy.push_back(pipelineName);
m_passHierarchy.push_back("CopyToSwapChain");
// retrieve View from the camera that's animating
AZ::Name viewName = AZ::Name("MainCamera");
m_view = AZ::RPI::View::CreateView(viewName, AZ::RPI::View::UsageCamera);
m_renderPipeline->SetDefaultView(m_view);
}
void AtomOutputFrameCapture::DestroyPipeline(AZ::RPI::Scene& scene)
{
scene.RemoveRenderPipeline(m_renderPipeline->GetId());
m_passHierarchy.clear();
m_renderPipeline.reset();
m_view.reset();
}
void AtomOutputFrameCapture::UpdateView(const AZ::Matrix3x4& cameraTransform, const AZ::Matrix4x4& cameraProjection)
{
m_view->SetCameraTransform(cameraTransform);
m_view->SetViewToClipMatrix(cameraProjection);
}
bool AtomOutputFrameCapture::BeginCapture(
const AZ::RPI::AttachmentReadback::CallbackFunction& attachmentReadbackCallback, CaptureFinishedCallback captureFinishedCallback)
{
AZ::Render::FrameCaptureNotificationBus::Handler::BusConnect();
m_captureFinishedCallback = AZStd::move(captureFinishedCallback);
// note: "Output" (slot name) maps to MainPipeline.pass CopyToSwapChain
bool startedCapture = false;
AZ::Render::FrameCaptureRequestBus::BroadcastResult(
startedCapture, &AZ::Render::FrameCaptureRequestBus::Events::CapturePassAttachmentWithCallback, m_passHierarchy,
AZStd::string("Output"), attachmentReadbackCallback, AZ::RPI::PassAttachmentReadbackOption::Output);
return startedCapture;
}
void AtomOutputFrameCapture::OnCaptureFinished(
[[maybe_unused]] AZ::Render::FrameCaptureResult result, [[maybe_unused]] const AZStd::string& info)
{
m_captureFinishedCallback();
AZ::Render::FrameCaptureNotificationBus::Handler::BusDisconnect();
}
AZ::Matrix3x4 TransformFromEntityId(const AZ::EntityId entityId)
{
AZ::Transform cameraTransform = AZ::Transform::CreateIdentity();
AZ::TransformBus::EventResult(cameraTransform, entityId, &AZ::TransformBus::Events::GetWorldTM);
return AZ::Matrix3x4::CreateFromTransform(cameraTransform);
}
AZ::Matrix4x4 ProjectionFromCameraEntityId(const AZ::EntityId entityId, const float outputWidth, const float outputHeight)
{
float nearDist = 0.0f;
Camera::CameraRequestBus::EventResult(nearDist, entityId, &Camera::CameraRequestBus::Events::GetNearClipDistance);
float farDist = 0.0f;
Camera::CameraRequestBus::EventResult(farDist, entityId, &Camera::CameraRequestBus::Events::GetFarClipDistance);
float fovRad = 0.0f;
Camera::CameraRequestBus::EventResult(fovRad, entityId, &Camera::CameraRequestBus::Events::GetFovRadians);
const float aspectRatio = outputWidth / outputHeight;
AZ::Matrix4x4 viewToClipMatrix;
AZ::MakePerspectiveFovMatrixRH(viewToClipMatrix, fovRad, aspectRatio, nearDist, farDist, /*reverseDepth=*/true);
return viewToClipMatrix;
}
AZ::RPI::Scene* SceneFromGameEntityContext()
{
AzFramework::EntityContextId entityContextId;
AzFramework::GameEntityContextRequestBus::BroadcastResult(
entityContextId, &AzFramework::GameEntityContextRequestBus::Events::GetGameEntityContextId);
return AZ::RPI::Scene::GetSceneForEntityContextId(entityContextId);
}
} // namespace TrackView