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o3de/Code/Editor/Objects/ObjectLoader.cpp

429 lines
13 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "ObjectLoader.h"
// Editor
#include "Util/PakFile.h"
#include "WaitProgress.h"
#include "Include/IObjectManager.h"
//////////////////////////////////////////////////////////////////////////
// CObjectArchive Implementation.
//////////////////////////////////////////////////////////////////////////
CObjectArchive::CObjectArchive(IObjectManager* objMan, XmlNodeRef xmlRoot, bool loading)
{
m_objectManager = objMan;
bLoading = loading;
bUndo = false;
m_nFlags = 0;
node = xmlRoot;
m_pCurrentErrorReport = GetIEditor()->GetErrorReport();
m_pGeometryPak = nullptr;
m_pCurrentObject = nullptr;
m_bNeedResolveObjects = false;
m_bProgressBarEnabled = true;
}
//////////////////////////////////////////////////////////////////////////
CObjectArchive::~CObjectArchive()
{
if (m_pGeometryPak)
{
delete m_pGeometryPak;
}
// Always make sure objects are resolved when loading from archive.
if (bLoading && m_bNeedResolveObjects)
{
ResolveObjects();
}
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::SetResolveCallback(CBaseObject* fromObject, REFGUID objectId, ResolveObjRefFunctor1 func)
{
if (objectId == GUID_NULL)
{
func(0);
return;
}
GUID guid(objectId);
CBaseObject* pObject = m_objectManager->FindObject(guid);
if (pObject && !(m_nFlags & eObjectLoader_MakeNewIDs))
{
// Object is already resolved. immediately call callback.
func(pObject);
}
else
{
Callback cb;
cb.fromObject = fromObject;
cb.func1 = func;
m_resolveCallbacks.insert(Callbacks::value_type(guid, cb));
}
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::SetResolveCallback(CBaseObject* fromObject, REFGUID objectId, ResolveObjRefFunctor2 func, uint32 userData)
{
if (objectId == GUID_NULL)
{
func(0, userData);
return;
}
CBaseObject* object = m_objectManager->FindObject(objectId);
if (object && !(m_nFlags & eObjectLoader_MakeNewIDs))
{
// Object is already resolved. immidiatly call callback.
func(object, userData);
}
else
{
Callback cb;
cb.fromObject = fromObject;
cb.func2 = func;
cb.userData = userData;
m_resolveCallbacks.insert(Callbacks::value_type(objectId, cb));
}
}
//////////////////////////////////////////////////////////////////////////
GUID CObjectArchive::ResolveID(REFGUID id)
{
return stl::find_in_map(m_IdRemap, id, id);
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::ResolveObjects()
{
int i;
if (!bLoading)
{
return;
}
{
CWaitProgress wait("Loading Objects", false);
if (m_bProgressBarEnabled)
{
wait.Start();
}
GetIEditor()->SuspendUndo();
//////////////////////////////////////////////////////////////////////////
// Serialize All Objects from XML.
//////////////////////////////////////////////////////////////////////////
int numObj = static_cast<int>(m_loadedObjects.size());
for (i = 0; i < numObj; i++)
{
if (m_bProgressBarEnabled)
{
wait.Step((i * 100) / numObj);
}
SLoadedObjectInfo& obj = m_loadedObjects[i];
m_pCurrentErrorReport->SetCurrentValidatorObject(obj.pObject);
node = obj.xmlNode;
obj.pObject->Serialize(*this);
m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
// Objects can be added to the list here (from Groups).
numObj = static_cast<int>(m_loadedObjects.size());
}
m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
//////////////////////////////////////////////////////////////////////////
GetIEditor()->ResumeUndo();
}
// Sort objects by sort order.
std::sort(m_loadedObjects.begin(), m_loadedObjects.end());
// Then rearrange to parent-first, if same sort order.
for (i = 0; i < m_loadedObjects.size(); i++)
{
if (m_loadedObjects[i].pObject->GetParent())
{
// Find later in array.
for (int j = i + 1; j < m_loadedObjects.size() && m_loadedObjects[j].nSortOrder == m_loadedObjects[i].nSortOrder; j++)
{
if (m_loadedObjects[j].pObject == m_loadedObjects[i].pObject->GetParent())
{
// Swap the objects.
std::swap(m_loadedObjects[i], m_loadedObjects[j]);
i--;
break;
}
}
}
}
//////////////////////////////////////////////////////////////////////////
// Resolve objects GUIDs
//////////////////////////////////////////////////////////////////////////
for (Callbacks::iterator it = m_resolveCallbacks.begin(); it != m_resolveCallbacks.end(); it++)
{
Callback& cb = it->second;
GUID objectId = ResolveID(it->first);
CBaseObject* object = m_objectManager->FindObject(objectId);
if (!object)
{
QString from;
if (cb.fromObject)
{
from = cb.fromObject->GetName();
}
// Cannot resolve this object id.
CErrorRecord err;
err.error = QObject::tr("Unresolved ObjectID: %1, Referenced from Object %1").arg(GuidUtil::ToString(objectId)).arg(from);
err.severity = CErrorRecord::ESEVERITY_ERROR;
err.flags = CErrorRecord::FLAG_OBJECTID;
err.pObject = cb.fromObject;
GetIEditor()->GetErrorReport()->ReportError(err);
//Warning( "Cannot resolve ObjectID: %s\r\nObject with this ID was not present in loaded file.\r\nFor instance Trigger referencing another object which is not loaded in Level.",GuidUtil::ToString(objectId) );
continue;
}
m_pCurrentErrorReport->SetCurrentValidatorObject(object);
// Call callback with this object.
if (cb.func1)
{
(cb.func1)(object);
}
if (cb.func2)
{
(cb.func2)(object, cb.userData);
}
}
m_resolveCallbacks.clear();
//////////////////////////////////////////////////////////////////////////
{
CWaitProgress wait("Creating Objects", false);
if (m_bProgressBarEnabled)
{
wait.Start();
}
//////////////////////////////////////////////////////////////////////////
// Serialize All Objects from XML.
//////////////////////////////////////////////////////////////////////////
int numObj = static_cast<int>(m_loadedObjects.size());
for (i = 0; i < numObj; i++)
{
if (m_bProgressBarEnabled)
{
wait.Step((i * 100) / numObj);
}
SLoadedObjectInfo& obj = m_loadedObjects[i];
m_pCurrentErrorReport->SetCurrentValidatorObject(obj.pObject);
obj.pObject->CreateGameObject();
// unset the current validator object because the wait Step
// might generate unrelated errors
m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
}
m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
//////////////////////////////////////////////////////////////////////////
}
//////////////////////////////////////////////////////////////////////////
// Call PostLoad on all these objects.
//////////////////////////////////////////////////////////////////////////
{
int numObj = static_cast<int>(m_loadedObjects.size());
for (i = 0; i < numObj; i++)
{
SLoadedObjectInfo& obj = m_loadedObjects[i];
m_pCurrentErrorReport->SetCurrentValidatorObject(obj.pObject);
node = obj.xmlNode;
obj.pObject->PostLoad(*this);
}
}
m_bNeedResolveObjects = false;
m_pCurrentErrorReport->SetCurrentValidatorObject(nullptr);
m_sequenceIdRemap.clear();
m_pendingIds.clear();
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::SaveObject(CBaseObject* pObject)
{
if (pObject->CheckFlags(OBJFLAG_DONT_SAVE))
{
return;
}
if (m_savedObjects.find(pObject) == m_savedObjects.end())
{
m_pCurrentObject = pObject;
m_savedObjects.insert(pObject);
// If this object was not saved before.
XmlNodeRef objNode = node->newChild("Object");
XmlNodeRef prevRoot = node;
node = objNode;
pObject->Serialize(*this);
node = prevRoot;
}
}
//////////////////////////////////////////////////////////////////////////
CBaseObject* CObjectArchive::LoadObject(const XmlNodeRef& objNode, CBaseObject* pPrevObject)
{
XmlNodeRef prevNode = node;
node = objNode;
CBaseObject* pObject;
bool bMakeNewID = (m_nFlags & eObjectLoader_MakeNewIDs) ? true : false;
pObject = m_objectManager->NewObject(*this, pPrevObject, bMakeNewID);
if (pObject)
{
SLoadedObjectInfo obj;
obj.nSortOrder = pObject->GetClassDesc()->GameCreationOrder();
obj.pObject = pObject;
obj.newGuid = pObject->GetId();
obj.xmlNode = node;
m_loadedObjects.push_back(obj);
m_bNeedResolveObjects = true;
}
node = prevNode;
return pObject;
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::LoadObjects(XmlNodeRef& rootObjectsNode)
{
int numObjects = rootObjectsNode->getChildCount();
for (int i = 0; i < numObjects; i++)
{
XmlNodeRef objNode = rootObjectsNode->getChild(i);
LoadObject(objNode, nullptr);
}
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::ReportError(CErrorRecord& err)
{
if (m_pCurrentErrorReport)
{
m_pCurrentErrorReport->ReportError(err);
}
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::SetErrorReport(CErrorReport* errReport)
{
if (errReport)
{
m_pCurrentErrorReport = errReport;
}
else
{
m_pCurrentErrorReport = GetIEditor()->GetErrorReport();
}
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::ShowErrors()
{
GetIEditor()->GetErrorReport()->Display();
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::MakeNewIds(bool bEnable)
{
if (bEnable)
{
m_nFlags |= eObjectLoader_MakeNewIDs;
}
else
{
m_nFlags &= ~(eObjectLoader_MakeNewIDs);
}
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::SetShouldResetInternalMembers(bool reset)
{
if (reset)
{
m_nFlags |= eObjectLoader_ResetInternalMembers;
}
else
{
m_nFlags &= ~(eObjectLoader_ResetInternalMembers);
}
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::RemapID(REFGUID oldId, REFGUID newId)
{
m_IdRemap[oldId] = newId;
}
//////////////////////////////////////////////////////////////////////////
CPakFile* CObjectArchive::GetGeometryPak(const char* sFilename)
{
if (m_pGeometryPak)
{
return m_pGeometryPak;
}
m_pGeometryPak = new CPakFile;
m_pGeometryPak->Open(sFilename);
return m_pGeometryPak;
}
//////////////////////////////////////////////////////////////////////////
CBaseObject* CObjectArchive::GetCurrentObject()
{
return m_pCurrentObject;
}
//////////////////////////////////////////////////////////////////////////
void CObjectArchive::AddSequenceIdMapping(uint32 oldId, uint32 newId)
{
assert(oldId != newId);
assert(GetIEditor()->GetMovieSystem()->FindSequenceById(oldId) || stl::find(m_pendingIds, oldId));
assert(GetIEditor()->GetMovieSystem()->FindSequenceById(newId) == nullptr);
assert(stl::find(m_pendingIds, newId) == false);
m_sequenceIdRemap[oldId] = newId;
m_pendingIds.push_back(newId);
}
//////////////////////////////////////////////////////////////////////////
uint32 CObjectArchive::RemapSequenceId(uint32 id) const
{
std::map<uint32, uint32>::const_iterator itr = m_sequenceIdRemap.find(id);
if (itr == m_sequenceIdRemap.end())
{
return id;
}
else
{
return itr->second;
}
}
//////////////////////////////////////////////////////////////////////////
bool CObjectArchive::IsAmongPendingIds(uint32 id) const
{
return stl::find(m_pendingIds, id);
}